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Automation tool for processing STL Files into 2d Gcode

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Phelsong/micro_cam

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micro_cam

  • This project is in a mostly workable state, with some rough edges. Temporarily been put on the backburner.

  • The code style is setup to be procedural, using Classes as psuedo namespaces. Structure isn't finalized and couple use some refactoring.

  • for project scripts, .\play_book.ipynb

  • for dev runtime debugger, use launch.json configuration

  • manually clear test files with .\util\Delete-Tap.ps1

Function Chain

  • Build config
  • Parse Mesh, build Object structure
  • Parse Que, build Object structure
  • Parse Que, sort into Objects
  • Merge Object Fragments into Final Objects
  • Apply any transforms to Objects if necessary
  • Write Objects to .tap file

Variable Scheme

  • Mesh/Object > Line > Coord

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Automation tool for processing STL Files into 2d Gcode

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