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Fast-Paced Multiplayer: Sample Code and Live Demo - Gabriel Gambetta's Multiplayer Network Demo in Unity C# as Networked using Lidgren Network

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Gambetta Networked Demo

Unity Demo showcasing networking concepts including prediction, interpolation and reconciliation in a networked (multiplayer) environment.

Description

This is a minimal demo project made in Unity 2017.2.0f3 (but it should work in older versions as well). The demo project is a very close implementation of the "Gambetta Demo" on Network Architecture - All credits to Gabriel Gambetta for that.

The demo is basically a C# Unity implementation of Gambetta's Live Demo.

Only this time it is actually networked, using Lidgren's Network Library. All credits to Lidgren for his excellent network library!

Instructions

  1. Open up the scene "GambettaNetworkedDemoScene"
  2. Hit 'Play' in Unity
  3. Have a friend, build a Unity executable or use another computer to connect to you/the host by managing the settings on the "World" game object in the scene
  4. Play around with settings on the "World" game object in the scene

Local Demo

See this repository for a local (same machine) demo version of this project.

License: MIT

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Fast-Paced Multiplayer: Sample Code and Live Demo - Gabriel Gambetta's Multiplayer Network Demo in Unity C# as Networked using Lidgren Network

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