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Release ReaImGui: ReaScript binding for Dear ImGui v0.9 (#92)
• Add an action to open the HTML documentation • Add a setting to disable hardware acceleration (Direct3D on Windows and OpenGL on macOS only) [p=2763726] • Add saving and restoring UI state in REAPER screensets • Document the minimum compatible version of each API function • Fix list clippers not always using the specified context • Fix v0.8.7's incorrect shim of ListClipper_ForceDisplayRangeByIndices • Implement error detection in the OpenGL renderer • Improve accuracy when scaling up fonts for HiDPI • Limit image width/height to 8192 pixels • Reduce the maximum count of per-context attachments to 1024 • Report an error when using an EEL callback function outside of a callback • Support toggling WindowFlags_NoInputs after window creation • Throw an error when resources are wastefully re-created every frame • Update Dear ImGui to v1.90.5 • Linux: fix input of multiple ponctuation keys (+ PrintScreen on every platform) • Linux: fix more cases of window positions going out of sync with the WM [#16] • Linux: workaround windows taking a long time to open on KDE + Wayland + Intel GPUs [p=2769385] • Linux: macOS: fix detection of the mouse hovering another application • macOS: disable the Metal renderer and default to OpenGL on macOS earlier than 10.11 • macOS: don't stretch contents when resizing OpenGL windows using system decorations • macOS: fix off-by-one mouse cursor position at the bottom of the screen • macOS: fix stuck left mouse button if it's pressed before Ctrl and right click emulation is enabled • macOS: fix the OpenGL renderer failing on macOS 10.9 [p=2766024] • macOS: re-initialize OpenGL after moving a window to another monitor • Windows: fix missing preview when dragging files from the Media Explorer • Windows: fix possible file drop false positive when the cursor is near another window C++ bindings (reaper_imgui_functions.h): • Add binary backward compatibility and minimum version check • Add error reporting by locally throwing ImGui_Error • Add ImGui::load() to initialize the API instead of lazy-loading on call • Now requires C++17 or newer • Pass optional scalars directly by value Lua bindings (imgui.lua): • Complete redesign of the backward-compatibility shim system • Return a table containing the functions from the requested API version - Allow multiple modules within the same action to use different API versions - Numeric constants are exposed as values rather than functions • Simplify the recommended example snippets using GetBuiltinPath + require Python bindings: • Remove ImGui_ prefix from function names and rename to imgui.py Demo script: • Examples > Custom rendering > Draw Channels • Layout & Scrolling > Child windows > Auto-resize with constraints • Layout & Scrolling > Child windows > Manual-resize • Layout & Scrolling > Overlap Mode • Tables > Angled headers • Tables > Row height • Tools > Item Picker • Widgets > Drag and Drop > Tooltip at target location • Widgets > Text Input > Miscellaneous • Widgets > Tooltips gfx2imgui.lua: • Add REAPER v7.03's getchar(65536)&8 and getchar(65537), fix &4 • Support setfont with more than one font flag • Trigger gfx.triangle's line heuristic with more than 2 unique points • Various performance optimizations API changes: • Add 'alpha_mul' optional parameter to GetColorEx • Add BeginItemTooltip and SetItemTooltip • Add ChildFlags_{AlwaysAutoResize,AlwaysUseWindowPadding,{,Auto}Resize{X,Y},Border,FrameStyle,None} • Add ComboFlags_WidthFitPreview • Add ConfigVar_HoverStationaryDelay and _HoverFlagsForTooltip{Mouse,Nav} • Add DebugFlashStyleColor and DebugStartItemPicker • Add DrawList_AddConcavePolyFilled and DrawList_PathFillConcave • Add DrawList_{AddEllipse{,Filled}} and DrawList_PathEllipticalArcTo • Add GetBuiltinPath (shortcut for "$resource_path/Scripts/ReaTeam Extensions/API") • Add HoveredFlags_AllowWhenOverlappedBy{Item,Window} and _ForTooltip • Add IsKeyChordPressed • Add Key_F{13..24} and Key_App{Back,Forward} • Add ListClipper_IncludeItemByIndex and rename _IncludeRangeByIndices to _IncludeItemsByIndex • Add PopupFlags_NoReopen • Add StyleVar_{Tab,TabBar}BorderSize and TabItemFlags_NoAssumedClosure • Add TableAngledHeadersRow, TableColumnFlags_AngledHeader and StyleVar_TableAngledHeadersAngle • Add TableFlags_HighlightHoveredColumn • Add TreeNodeFlags_SpanAllColumns • Remove BeginChildFrame and EndChildFrame (use BeginChild+ChildFlags_FrameStyle instead) • Remove DestroyContext (was not useful since 0.5) • Remove support of Windows virtual key codes (was deprecated in 0.6) • Remove TableGetColumnSortSpecs's redundant sort_order return value • Remove WindowFlags_AlwaysUseWindowPadding • Rename ShowStackToolWindow to ShowIDStackToolWindow • Rename {Selectable,TreeNode}Flags_AllowItemOverlap to _AllowOverlap • Replace BeginChild's (bool)border parameter with (int)child_flags • Replace SetItemAllowOverlap (after the item) with SetNextItemAllowOverlap (before the item) • Set TableNeedSort's has_specs to false when not sorting in tristate mode • Swap the column_{index,user_id} return values of TableGetColumnSortSpecs
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