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Merge commit godotengine/godot@a7a2a12 #899
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Fixes GridMap freeing edge connection debug mesh too early.
… version number Windows 11's major version number is actually 10.x.x, which can be confusing if you don't know about this quirk. `OS.get_version_alias()` avoids this by displaying the "branding" version number and the build number as a suffix, so that individual updates can still be distinguished from each other. On macOS, `OS.get_version_alias()` returns the version number prepended with the version name (e.g. Sequoia for macOS 15). On other operating systems, this returns the same value as `OS.get_version()`.
Co-authored-by: Adam Scott <[email protected]> Co-authored-by: A Thousand Ships <[email protected]>
Add `_to_variant` helper functions to `gdvirtual.gen.inc` to work around an MSVC bug.
…parse_latin1`, `parse_wstring`, `parse_utf32`).
Improve Scene Tree editor performance
GLTF: Fix bad pointer to ImporterMeshInstance3D root node at runtime
Expose EditorInspector.edit to scripting
Add `OS.get_version_alias()` to return a human-readable Windows/macOS version number
Don't rebuild tree when selecting a file in FileSystem list view
`ItemList` highlight selected items and draw `cursor`-stylebox last
When a node was previously selected and the test "selected == p_node" was true the code would use set_selected() to change the selection to nullptr. However, if the tree is dirty, which is always true in this codepath, this would lead to a recursive call to _update_tree() ultimately leading to a crash due to us running out of stack. This fixes #100666
Co-authored-by: Jayden Sipe <[email protected]>
Allow Timer nodes to ignore engine time scale
Rationalize busy waits
Embed game process in editor
GDExtension: Add method to set the class icon
[TextServer] Fix use of `find_char` in text servers
Add option to disable `Swipe to Dismiss` for Wear OS
Remove unused variable in `GDScriptLanguage`
Rename `GDExtensionCompatHashes` to make it clear it's only for exceptional situations
Fix crash when duplicating `Decal` or `Light3D` nodes
Remove unused headers in servers
Unset last focused window when it is destroyed.
Fix Wayland left/right scroll wheel issues.
…remove Follow-up of `ArrayMesh::surface_remove` addition
…-indicator-going-to-wrong-debugger Fix autostart indicator going to wrong debugger
Rendering: MoltenVK hack is no longer required, as bug was fixed.
Fix `@export` open scene button not working
Increase precision in `linear_to_srgb()` and `srgb_to_linear()`
[.NET] Update required .NET SDK version in error messages
Don't recursively call `_update_tree`
[MenuBar] Use PopupMenu title property as a menu name.
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tindrew
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SkogiB
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