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Merge commit godotengine/godot@75ce426 #910
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Use `is_null` over `!is_valid` and vice versa.
Updated key modifier mask and documented API change Changed the old value Changed the old value inside the .expected file Resolved Conflicts Moved changes to the end
…lling in canvas space
As of C# 12 we can now use collection expressions to reduce some boilerplate when initializing collections.
…support Fixes #100557.
Improves NavigationObstacle2D debug visuals by aligning them closer to their aleady improved 3D counterpart.
…a half-destructed buffer. This can avoid problems if any of the destructed objects tries to access the data while it's being destructed.
…windows Improve blurred content of embedded windows
Remove solid boxes in gizmos of VoxelGI and ReflectionProbe
Jolt: Update to commit f094082aa, adding RISC-V, PPC64 and LoongArch support
…grees OpenXR: Make sure wedge on DPad modifier is expressed in degrees.
Properly transform light rect and occluder rect to perform Light2D culling in canvas space
Fix shader compilation errors when using MSDF fonts with Label3D nodes
…on-typesafe-copy Make `LocalVector` -> `Vector` automatic conversion safe for non-trivial types.
Remove trailing double quote from link in GLTFState class documentation
Changes the navigation map synchronization to an async process to avoid stalling the main thread.
Change navigation map synchronization to an async process
This option is no longer used after the rework in GH-96922
Remove unused headers
Convert Vector to LocalVector in animation system
…_drivers [Core,Drivers] Improve use of `Ref.is_null/valid`
EditorResourcePicker: Replace options to load file with button for QuickOpenDialog
Android Code Cleanup: Rename constants to uppercase
Improve NavigationObstacle2D debug visuals and performance
[Android] Fix path to AAB in copyAndRenameBinary task
Android: Fix `Window` size changes ignored when node is not in tree
…as_experimental Mark `EditorInterface.popup_create_dialog()` as experimental
Fix crash when using one-click deploy
Make Goto line a Popup and column input
Fix button state of grid and highlight layer in tile map layer editor
Remove unused editor setting `editors/grid_map/editor_side`
[.NET] Use collection expressions in docs
Add warped panning to every ViewPanner instance
Fix incorrect `KEY_MODIFIER_MASK` value
Destruct `CowData` more graciously by avoiding accidentally exposing a half-destructed buffer.
Editor: Restore old `Ctrl+Click` behavior
…or_shorthand_of_and_plus_bitwise_and_by_altering_string_name_highlighting Improve `&&` and `&` syntax highlighting by altering `StringName` highlighting
Patches navigation map async synchronization.
Patch navigation map async synchronization
Also ignore iOS template dummy.h file for header guards check. Update ruff to 0.8.4 while at it.
Pre-commit: Fix applying ruff to SCsub files
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SkogiB
approved these changes
Dec 29, 2024
tindrew
approved these changes
Dec 29, 2024
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