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@Spartan322 Spartan322 released this 25 Nov 13:42
· 30 commits to 4.3 since this release
a06b0a0

Release Notes for Redot 4.3

After just about a month and a half, we are ready to present Redot 4.3 stable. There are been quite a number of trials on the way to this achievement but it's finally here! Now to present some notable additions and fixes over Godot 4.3:

  • Customizable Horizon Color (#635):
    image
  • Additional input stage after physics picking (#747)
  • Maximum traversals for AStarGrid2D (#750)
  • ColorPicker RGB+RAW modes now can have overbright values (#778)
  • Optimized String::replace methods (#866)
  • Websocket no longer dropping messages for WSLPeer (#709)
  • Calculate pixel snap in canvas space instead of world space (#746)
  • Have Projection::invert work properly on orthogonal and other projections (#770)

These are only some of the most notable ones, whether specifically requested by users and associates, especially focused on by contributors, or which the ramifications themselves are rather large. Keep in mind this is not comprehensive of the impactful changes, just a highlight of what some users may be most interested in. Please keep in mind these are 4.3 focused changes, we desire to keep a semblance of stability going into Redot and compatibility switching from Godot, so do not expect for our changes to be Earth shattering compared to Godot 4.3, these vital changes were introduced especially for being small and light enough that the effect on stability be minimal.

Since Redot Release Candidate 4

Bug Fixes

Full Changelog: redot-4.3-rc.4...redot-4.3-stable

Since Godot 4.3

Enhancements & Features

  • Rebrand Godot 4.3 to Redot by @trashguy in #685
  • Replace 'Godot' with 'Redot' in Documentation by @Majoramari in #713
  • Add an additional input stage after physics picking by @Spartan322 in #747
  • Add maximum traversals to AStarGrid2D by @RadenTheFolf in #750
  • Add status_version to versioning by @Spartan322 in #753
  • Enable ColorPicker RGB+RAW modes to have overbright values by @Spartan322 in #778
  • Unify ColorPicker HSV Rectangle/Wheel draw by @Spartan322 in #781
  • Remove ColorModeOKHSL.get_shape_override by @Spartan322 in #782
  • Remove hide on ColorPicker color picking by @Spartan322 in #784
  • Fix RGB/RAW ColorMode jank sliders and spinbox by @Spartan322 in #794
  • Unify CanvasItemEditor duplicate hovering behavior by @Spartan322 in #806
  • Add support for redotengine.org template mirror automation by @Spartan322 in #847
  • Replace versions.json check with Github release check by @Spartan322 in #851
  • Rebrand Godette to Redot-chan by @trashguy in #858
  • Optimize String::replace methods by @Spartan322 in #866
  • Cherry-picks for the 4.3 branch - 1st batch by @Spartan322 in #828:
  • Merge commit godotengine/godot@33c02a5 (#842):
    • Update Vulkan SDK install script for macOS (3e6663c)
    • Sync certs with Mozilla bundle as of Oct 19, 2024 (33c02a5)
  • Merge commit godotengine/godot@711c725 (#863):
    • Revert workaround for ResourceLoader resource loading crashes due to buggy TLS (1c4849b)
    • Fix use condition_variable after free (257dd2f)
    • Properly push & pop TLS state on recursive load tasks for ResourceLoader (ece3925)
    • Enhance ResourceLoader deadlock prevention (ea28ac5)
    • Optimize ResourceLoader remap check by deferring until a non-mutex zone (8a78f5c)
    • Fix ResourceLoader edge cases in the management of user tokens (b3e46a9)
    • Overhaul unlock allowance zones for WorkerThreadPool (and friends) (c75c50e)
    • Use better error handling for possible engine bugs with ResourceLoader (fe2e862)
    • Change warning muting so it affects all levels, but locally (1fd87e8)
    • Handle another case of user tokens for ResourceLoader (98e7711)
    • Fix ResourceLoader is not verbosely printing a resource path on loading (f2d0f66)
    • Simplify ResourceLoader handling of unregistered tasks (cd32705)
    • Add thread-aware ResourceLoader resource changed mechanism (f806cfb)
    • Add last resort life-time insurance in ResourceLoader for tokens (ea651a1)
    • Fixup ResourceLoader resource changed feature (251237d)
    • Let EditorResourcePreview loads complete after exit requested (9ed06bc)
    • Report error for ResourceLoader if resource type unrecognized (a0c1744)
    • Fix deadlocks related to ClassDB queries about global classes (a5f6e49)
    • Fix animation snapping in seconds mode (178a126)
    • Avoid Windows child processes inheriting all file handles (ce608dc)

Bug Fixes

Full Changelog: godot-4.3-stable...redot-4.3-stable