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Added missing scanline.glsl shader to the shaders directory #10
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Also fixed an incorrect shader path in snes.glslp |
Your PR includes permission changes on the files. They are possibly correct to be changed to 644, but that should be done in a separate PR please. |
-GLSL >= 1.30 support -VC4 open source driver support
Use shader files from libretro/glsl-shaders.
2xsal-level2-crt gba-color nds-color palm-color psp-color vba-color
Note - You don't need to close the PR - you can force push back to the branch after correcting your local branch. |
I just got lost in the maze of git commit squashes, and it seemed easier to just redo things, sorry. :) |
Will create 2 new pull requests. |
Two minor changes: