Releases: Roadhog360/Et-Futurum-Requiem
2.4.0
This update is long overdue and I apologize for that. It's mostly fixes with amethyst geodes. There have been some long-standing bugs from 2.3.1 and 2.3.2 as they've been a thorn in the sides of many for quite some time. If you disabled certain options due to these bugs, please consider re-enabling them.
Changes by me, Roadhog360
- Fixed furnace crackle playing the sound in empty furnaces
- Fixed mesa shafts crashing servers.
- Fixed some ore generation issues that would cause stuff like diorite, granite, and andesite to not generate exposed to air
- Fixed an issue with the mod's entity replacer which caused enabling new boats over old boats to completely break some worlds.
- Fixed berry bushes not consuming bone meal
- Fixed Blast Furnace and Smoker showing in NEI when they're disabled
- Fixed Fly-sprinting simply not working
- Fixed new anvils not being obtainable
- Fixed new enchanting tables not being craftable
- Fixed tile replacer not running replacement if there is no tile entity (like with anvils)
- Fixed colorless Shulker boxes taking on the color of a Shulker box previously occupying that tile
- Adjusted some config comments, and fixed config typos, and add description for new anvils
- Added amethyst geodes and the relating blocks, calcite, smooth basalt, amethyst clusters (split into two IDs), budding amethyst and amethyst blocks.
- Amethyst geodes currently generate in a circle. The vanilla 1.17 code is highly complex and I wasn't able to port it. The size of the circle still varies though.
- Several workstation blocks from 1.14 have been added although they don't do anything yet. Their item description clarifies that they are currently non-functioning.
- Frost walker no longer generates ice over entities
- Added option to adjust new boat speed
- New boats will now retain their name when being renamed. (Except the oak boat when replaceOldBoats is on due to the way it works)
- Added an option to ban entities from sitting in boats, either using entity ID or finding a string in the classpath
- Added the option to make all blacklists be treated as whitelists instead
And now some changes thanks to my new friend embeddedt!:
- Potentially reduced cascading worldgen lag
- Fixed the Blue/Red Power stone tile recipe conflict
- Fixed tuff configuration being ignored and using the deepslate blob size instead
- Fixed new boats being glitchy by making them a clientside controlled vehicle once more. (Thanks embeddedt!)
- Added a VERY EXPERIMENTAL version of spectator mode!
- Added experimental option to not drop items when closing your inventory
- Added swift sneak
- Added chest boats
- Added tinted glass
- New boats can break lily pads
- Added a mixin to fix stepping from a lower block into a two block tall entrance (Thanks again embeddedt!!)
- When the step fix is enabled, also allow stepping up to .6 blocks instead of .5
Commits from 2.3.1 to 2.4.0: 2.3.1...2.4.0
2.4.0 Release Candidate 2
Fixed tuff configuration being ignored and using the deepslate blob size instead
Fixes new anvils not being obtainable
Fixes new enchanting tables not being craftable
Fixes tile replacer not running replacement if there is no tile entity
Add description for new anvils
Fix tile replacer causing a StackOverflow if blocks are updated before the chunk is finished loading fixes #138
Fixed boat chest textures
Fixed colorless Shulker boxes taking on the color of a Shulker box previously occupying that tile
Added an option to ban entities from sitting in boats, either using entity ID or finding a string in the classpath
Added the option to make the blacklists be treated as whitelists instead
Remove mixin for swift sneak, replace it with non mixin version instead
Further tweak the corner check for geodes to be less likely to generate somewhere bizarre, port those generation fixes to fossils too
2.4.0 Release Candidate 1
embeddedt changes:
Added tinted glass
Roadhog360 changes:
Added option to adjust new boat speed
Boat chest drop the boat and chest separately.
New boats will now retain their name when being renamed. (Except the oak boat when replaceOldBoats is on)
Adjusted some config comments.
Moved the drop inventory setting.
Fixed amethyst clusters being pushable by pistons.
Disabled the composter for the time being.
Added config options to adjust what dimensions, the rarity and max Y geodes may generate at.
Fixed geodes not generating if 1.8 stones were turned off
2.4.0 Beta 2
embeddedt: (More like embeddedG)
Potentially reduced cascading worldgen lag
Fixed the Blue/Red Power stone tile recipe conflict
Added a VERY EXPERIMENTAL version of spectator mode!
Added experimental option to not drop items when closing your inventory
Added swift sneak
Added chest boats
Beta fixes:
Fixed a crash with CoFHCore
Fixed a crash with the step fix
Roadhog360:
Fixed amethyst cluster items having the wrong name
When the step fix is enabled, also allow stepping up to .6 blocks instead of .5
Added option to turn off smooth basalt without turning off amethyst by replacing it with the Netherlicious version or using tuff instead.
Beta fixes:
Removed debug code spamming console in amethyst geodes
Amethyst no longer generates in the Nether and End
2.4.0 Beta 1
This update is long overdue and I apologize for that. It's mostly fixes with amethyst geodes. I've highlighted some long-standing bugs from 2.3.1 and 2.3.2 as they've been a thorn in the sides of many for quite some time, the rest of the change log will follow these highlights.
Highlight fixes: (Please re-enable these options if you disabled them specifically for these issues):
-
Fixed furnace crackle playing the sound in empty furnaces
-
Fixed mesa shafts crashing servers.
-
Fix new boats being glitchy by making them a clientside controlled vehicle once more. (Thanks embeddedt!)
-
New boats can also break lily pads
-
Added a mixin to fix stepping from a lower block into a two block tall entrance (Thanks again embeddedt!!)
-
(No fix for stepping from lower blocks onto stairs/slabs yet)
-
Fixed some ore generation issues that would cause stuff like diorite, granite, and andesite to not generate exposed to air
-
Fixed an issue with the mod's entity replacer which caused enabling new boats over old boats to completely break some worlds.
-
Added amethyst geodes and the relating blocks, calcite, smooth basalt, amethyst clusters (split into two IDs), budding amethyst and amethyst blocks.
-
Amethyst geodes currently generate in a circle. The vanilla 1.17 code is highly complex and I wasn't able to port it. The size of the circle still varies though.
-
Several workstation blocks from 1.14 have been added although they don't do anything yet. Their item description clarifies that they are currently non-functioning.
-
Blast Furnace and Smoker no longer show in NEI when they're disabled
-
Mesa mineshafts no longer carve bubbles in blocks above them. (For regular mineshafts being fixed, see BugTorch)
-
Fixed berry bushes not consuming bone meal
-
Frost walker no longer generates ice over entities
-
Fly-sprinting actually works now
2.3.2
2.3.1
This update removes sounds from the jar entirely, they are now downloaded from Mojang's servers, or if you already downloaded versions that have these sounds, those are used instead.
Fixes #92, granite/diorite/andesite recipes are corrected
Fixes the asset downloading not working for some users
Added Pigstep and Otherside. The former is found in Nether Fortress chests rarely, while the latter is found in stronghold corridor and dungeon chests rarely.
2.3.1 beta 2
Fixes #92, granite/diorite/andesite recipes are corrected
Fixes the asset downloading not working for some users
Added Pigstep and Otherside. The former is found in Nether Fortress chests rarely, while the latter is found in stronghold corridor and dungeon chests rarely.
2.3.1-beta-1
This update removes sounds from the jar entirely, they are now downloaded from Mojang's servers, or if you already downloaded versions that have these sounds, those are used instead.
2.3.0
Configs have been refactored.
You will have customize your configs up again unless updating from a beta of the 2.3.0 build.
New wall types were backported.
Shulker Boxes and Shulkers have been implemented, but are unobtainable without changing a config to make Shulkers spawn randomly in the end.
This will change once end cities have been back ported.
If Shulkers spawn anywhere and a new setting is enabled, they will also get a color based on the terrain.
Added NEI support for Smoker and Blast Furnace recipes.
Added Mesa biome gold generation, which is 20 gold veins from Y32 to Y80.
Replaced regular mineshafts in Mesa biomes with ones made from dark oak that can generate near or at the surface.
All vanilla and most modded fences with matching materials will connect with each other.
All vanilla and most modded walls with matching materials will connect with each other.
The modern brewing stand now uses the correct icon.
Lantern rendering has been improved.
Deep slate spawning has been optimized significantly.
Flying is now faster when sprinting.
Added the "dye" ore dictionary tag to back ported dyes.
Frost walker now generates frosted ice in a circle.
Fixed a NPE crash that could occur with the Twilight Forest and possibly other mods.
Fixed bark blocks all crafting into planks with a meta value of four.
The tile entity replacer has been slightly optimized.
A Simplified Chinese translation has been added.