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Fixed issue caused by slight change in logic between the old and new version.
Current behavior will just ignore the calculated command and just use the controller's instead.
It still does the calculations for auto driving when its stuck but it just ignores the result. This can be changed later.
Auto movement wont restart after being stuck until the auto button is pressed again.
#assume that we are either stuck or done if the counter reaches above 10. (sometimes it will get to like 4 when we are accelerating or taking a sharp turn)
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ifself.stuckTracker>=10:
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retCmd=cmdIn#set the returned cmd to the cmd that we were originally given.
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