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RyXeleron authored Mar 11, 2024
1 parent 42e1286 commit e0940e6
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265 changes: 265 additions & 0 deletions 2007 animation.txt
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game.Players.LocalPlayer.Character:BreakJoints()
game.Players.LocalPlayer.Character=nil
Connection = game.Workspace.DescendantAdded:Connect(function(c)
if c.Name == "Animate" then
c.Disabled=true
end
end)
repeat wait() until game.Players.LocalPlayer.Character
Char = game.Players.LocalPlayer.Character
Died = game.Players.LocalPlayer.Character:WaitForChild("Humanoid").Died:Connect(function()
Connection:Disconnect()
Died:Disconnect()
end)
wait(.1)
function waitForChild(parent, childName)
local child = parent:findFirstChild(childName)
if child then return child end
while true do
child = parent.ChildAdded:wait()
if child.Name==childName then return child end
end
end

-- ANIMATION

-- declarations

local Figure = game.Players.LocalPlayer.Character
local Torso = waitForChild(Figure, "Torso")
local RightShoulder = waitForChild(Torso, "Right Shoulder")
local LeftShoulder = waitForChild(Torso, "Left Shoulder")
local RightHip = waitForChild(Torso, "Right Hip")
local LeftHip = waitForChild(Torso, "Left Hip")
local Neck = waitForChild(Torso, "Neck")
local Humanoid = waitForChild(Figure, "Humanoid")
local pose = "Standing"

local toolAnim = "None"
local toolAnimTime = 0

local jumpMaxLimbVelocity = 0.75

-- functions

function onRunning(speed)
if speed>0 then
pose = "Running"
else
pose = "Standing"
end
end

function onDied()
pose = "Dead"
end

function onJumping()
pose = "Jumping"
end

function onClimbing()
pose = "Climbing"
end

function onGettingUp()
pose = "GettingUp"
end

function onFreeFall()
pose = "FreeFall"
end

function onFallingDown()
pose = "FallingDown"
end

function onSeated()
pose = "Seated"
end

function onPlatformStanding()
pose = "PlatformStanding"
end

function onSwimming(speed)
if speed>0 then
pose = "Running"
else
pose = "Standing"
end
end

function moveJump()
RightShoulder.MaxVelocity = jumpMaxLimbVelocity
LeftShoulder.MaxVelocity = jumpMaxLimbVelocity
RightShoulder:SetDesiredAngle(3.14)
LeftShoulder:SetDesiredAngle(-3.14)
RightHip:SetDesiredAngle(0)
LeftHip:SetDesiredAngle(0)
end


-- same as jump for now

function moveFreeFall()
RightShoulder.MaxVelocity = jumpMaxLimbVelocity
LeftShoulder.MaxVelocity = jumpMaxLimbVelocity
RightShoulder:SetDesiredAngle(3.14)
LeftShoulder:SetDesiredAngle(-3.14)
RightHip:SetDesiredAngle(0)
LeftHip:SetDesiredAngle(0)
end

function moveSit()
RightShoulder.MaxVelocity = 0.15
LeftShoulder.MaxVelocity = 0.15
RightShoulder:SetDesiredAngle(3.14 /2)
LeftShoulder:SetDesiredAngle(-3.14 /2)
RightHip:SetDesiredAngle(3.14 /2)
LeftHip:SetDesiredAngle(-3.14 /2)
end

function getTool()
for _, kid in ipairs(Figure:GetChildren()) do
if kid.className == "Tool" then return kid end
end
return nil
end

function getToolAnim(tool)
for _, c in ipairs(tool:GetChildren()) do
if c.Name == "toolanim" and c.className == "StringValue" then
return c
end
end
return nil
end

function animateTool()

if (toolAnim == "None") then
RightShoulder:SetDesiredAngle(1.57)
return
end

if (toolAnim == "Slash") then
RightShoulder.MaxVelocity = 0.5
RightShoulder:SetDesiredAngle(0)
return
end

if (toolAnim == "Lunge") then
RightShoulder.MaxVelocity = 0.5
LeftShoulder.MaxVelocity = 0.5
RightHip.MaxVelocity = 0.5
LeftHip.MaxVelocity = 0.5
RightShoulder:SetDesiredAngle(1.57)
LeftShoulder:SetDesiredAngle(1.0)
RightHip:SetDesiredAngle(1.57)
LeftHip:SetDesiredAngle(1.0)
return
end
end

function move(time)
local amplitude
local frequency

if (pose == "Jumping") then
moveJump()
return
end

if (pose == "FreeFall") then
moveFreeFall()
return
end

if (pose == "Seated") then
moveSit()
return
end

local climbFudge = 0

if (pose == "Running") then
if (RightShoulder.CurrentAngle > 1.5 or RightShoulder.CurrentAngle < -1.5) then
RightShoulder.MaxVelocity = jumpMaxLimbVelocity
else
RightShoulder.MaxVelocity = 0.15
end
if (LeftShoulder.CurrentAngle > 1.5 or LeftShoulder.CurrentAngle < -1.5) then
LeftShoulder.MaxVelocity = jumpMaxLimbVelocity
else
LeftShoulder.MaxVelocity = 0.15
end
amplitude = 1
frequency = 9
elseif (pose == "Climbing") then
RightShoulder.MaxVelocity = 0.5
LeftShoulder.MaxVelocity = 0.5
amplitude = 1
frequency = 9
climbFudge = 3.14
else
amplitude = 0.1
frequency = 1
end

desiredAngle = amplitude * math.sin(time*frequency)

RightShoulder:SetDesiredAngle(desiredAngle + climbFudge)
LeftShoulder:SetDesiredAngle(desiredAngle - climbFudge)
RightHip:SetDesiredAngle(-desiredAngle)
LeftHip:SetDesiredAngle(-desiredAngle)


local tool = getTool()

if tool then

animStringValueObject = getToolAnim(tool)

if animStringValueObject then
toolAnim = animStringValueObject.Value
-- message recieved, delete StringValue
animStringValueObject.Parent = nil
toolAnimTime = time + .3
end

if time > toolAnimTime then
toolAnimTime = 0
toolAnim = "None"
end

animateTool()


else
toolAnim = "None"
toolAnimTime = 0
end
end


-- connect events

Humanoid.Died:connect(onDied)
Humanoid.Running:connect(onRunning)
Humanoid.Jumping:connect(onJumping)
Humanoid.Climbing:connect(onClimbing)
Humanoid.GettingUp:connect(onGettingUp)
Humanoid.FreeFalling:connect(onFreeFall)
Humanoid.FallingDown:connect(onFallingDown)
Humanoid.Seated:connect(onSeated)
Humanoid.PlatformStanding:connect(onPlatformStanding)
Humanoid.Swimming:connect(onSwimming)
-- main program

local runService = game:service("RunService");

while Figure.Parent~=nil do
local _, time = wait(0.1)
move(time)
end
38 changes: 38 additions & 0 deletions 2007 cursor.txt
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local plr = game.Players.LocalPlayer
local mouse = plr:GetMouse()
local char
local canMove = true
repeat
wait()
char = plr.Character
until char~=nil
local circle = Instance.new('Part',workspace)
circle.Shape = 'Cylinder'
circle.FormFactor = 'Custom'
circle.Size = Vector3.new(0.2,2,2)
circle.Rotation = Vector3.new(0,0,90)
circle.BrickColor = BrickColor.new('Lime green')
circle.Anchored = true
mouse.Icon= 'http://www.roblox.com/asset/?id=329842504'
mouse.Move:connect(function()
circle.Position = Vector3.new(mouse.Hit.p.X,mouse.Target.Position.Y,mouse.Hit.p.Z)
if(char.Torso.Position-mouse.Hit.p).Magnitude>=50 then
circle.Transparency=1
mouse.Icon='http://www.roblox.com/asset/?id=329847672'
canMove=false
else
circle.Transparency=0
mouse.Icon='http://www.roblox.com/asset/?id=329842504'
canMove=true
end
end)
mouse.Button1Down:connect(function()
if canMove==true then
if char:FindFirstChild'Humanoid'then
char.Humanoid:MoveTo(circle.Position)
end
end
end)
char.Humanoid.Died:connect(function()
circle:Destroy()
end)
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