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game.Players.LocalPlayer.Character:BreakJoints() | ||
game.Players.LocalPlayer.Character=nil | ||
Connection = game.Workspace.DescendantAdded:Connect(function(c) | ||
if c.Name == "Animate" then | ||
c.Disabled=true | ||
end | ||
end) | ||
repeat wait() until game.Players.LocalPlayer.Character | ||
Char = game.Players.LocalPlayer.Character | ||
Died = game.Players.LocalPlayer.Character:WaitForChild("Humanoid").Died:Connect(function() | ||
Connection:Disconnect() | ||
Died:Disconnect() | ||
end) | ||
wait(.1) | ||
function waitForChild(parent, childName) | ||
local child = parent:findFirstChild(childName) | ||
if child then return child end | ||
while true do | ||
child = parent.ChildAdded:wait() | ||
if child.Name==childName then return child end | ||
end | ||
end | ||
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-- ANIMATION | ||
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-- declarations | ||
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local Figure = game.Players.LocalPlayer.Character | ||
local Torso = waitForChild(Figure, "Torso") | ||
local RightShoulder = waitForChild(Torso, "Right Shoulder") | ||
local LeftShoulder = waitForChild(Torso, "Left Shoulder") | ||
local RightHip = waitForChild(Torso, "Right Hip") | ||
local LeftHip = waitForChild(Torso, "Left Hip") | ||
local Neck = waitForChild(Torso, "Neck") | ||
local Humanoid = waitForChild(Figure, "Humanoid") | ||
local pose = "Standing" | ||
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local toolAnim = "None" | ||
local toolAnimTime = 0 | ||
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local jumpMaxLimbVelocity = 0.75 | ||
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-- functions | ||
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function onRunning(speed) | ||
if speed>0 then | ||
pose = "Running" | ||
else | ||
pose = "Standing" | ||
end | ||
end | ||
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function onDied() | ||
pose = "Dead" | ||
end | ||
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function onJumping() | ||
pose = "Jumping" | ||
end | ||
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function onClimbing() | ||
pose = "Climbing" | ||
end | ||
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function onGettingUp() | ||
pose = "GettingUp" | ||
end | ||
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function onFreeFall() | ||
pose = "FreeFall" | ||
end | ||
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function onFallingDown() | ||
pose = "FallingDown" | ||
end | ||
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function onSeated() | ||
pose = "Seated" | ||
end | ||
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function onPlatformStanding() | ||
pose = "PlatformStanding" | ||
end | ||
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function onSwimming(speed) | ||
if speed>0 then | ||
pose = "Running" | ||
else | ||
pose = "Standing" | ||
end | ||
end | ||
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function moveJump() | ||
RightShoulder.MaxVelocity = jumpMaxLimbVelocity | ||
LeftShoulder.MaxVelocity = jumpMaxLimbVelocity | ||
RightShoulder:SetDesiredAngle(3.14) | ||
LeftShoulder:SetDesiredAngle(-3.14) | ||
RightHip:SetDesiredAngle(0) | ||
LeftHip:SetDesiredAngle(0) | ||
end | ||
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-- same as jump for now | ||
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function moveFreeFall() | ||
RightShoulder.MaxVelocity = jumpMaxLimbVelocity | ||
LeftShoulder.MaxVelocity = jumpMaxLimbVelocity | ||
RightShoulder:SetDesiredAngle(3.14) | ||
LeftShoulder:SetDesiredAngle(-3.14) | ||
RightHip:SetDesiredAngle(0) | ||
LeftHip:SetDesiredAngle(0) | ||
end | ||
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function moveSit() | ||
RightShoulder.MaxVelocity = 0.15 | ||
LeftShoulder.MaxVelocity = 0.15 | ||
RightShoulder:SetDesiredAngle(3.14 /2) | ||
LeftShoulder:SetDesiredAngle(-3.14 /2) | ||
RightHip:SetDesiredAngle(3.14 /2) | ||
LeftHip:SetDesiredAngle(-3.14 /2) | ||
end | ||
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function getTool() | ||
for _, kid in ipairs(Figure:GetChildren()) do | ||
if kid.className == "Tool" then return kid end | ||
end | ||
return nil | ||
end | ||
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function getToolAnim(tool) | ||
for _, c in ipairs(tool:GetChildren()) do | ||
if c.Name == "toolanim" and c.className == "StringValue" then | ||
return c | ||
end | ||
end | ||
return nil | ||
end | ||
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function animateTool() | ||
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if (toolAnim == "None") then | ||
RightShoulder:SetDesiredAngle(1.57) | ||
return | ||
end | ||
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if (toolAnim == "Slash") then | ||
RightShoulder.MaxVelocity = 0.5 | ||
RightShoulder:SetDesiredAngle(0) | ||
return | ||
end | ||
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if (toolAnim == "Lunge") then | ||
RightShoulder.MaxVelocity = 0.5 | ||
LeftShoulder.MaxVelocity = 0.5 | ||
RightHip.MaxVelocity = 0.5 | ||
LeftHip.MaxVelocity = 0.5 | ||
RightShoulder:SetDesiredAngle(1.57) | ||
LeftShoulder:SetDesiredAngle(1.0) | ||
RightHip:SetDesiredAngle(1.57) | ||
LeftHip:SetDesiredAngle(1.0) | ||
return | ||
end | ||
end | ||
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function move(time) | ||
local amplitude | ||
local frequency | ||
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if (pose == "Jumping") then | ||
moveJump() | ||
return | ||
end | ||
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if (pose == "FreeFall") then | ||
moveFreeFall() | ||
return | ||
end | ||
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if (pose == "Seated") then | ||
moveSit() | ||
return | ||
end | ||
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local climbFudge = 0 | ||
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if (pose == "Running") then | ||
if (RightShoulder.CurrentAngle > 1.5 or RightShoulder.CurrentAngle < -1.5) then | ||
RightShoulder.MaxVelocity = jumpMaxLimbVelocity | ||
else | ||
RightShoulder.MaxVelocity = 0.15 | ||
end | ||
if (LeftShoulder.CurrentAngle > 1.5 or LeftShoulder.CurrentAngle < -1.5) then | ||
LeftShoulder.MaxVelocity = jumpMaxLimbVelocity | ||
else | ||
LeftShoulder.MaxVelocity = 0.15 | ||
end | ||
amplitude = 1 | ||
frequency = 9 | ||
elseif (pose == "Climbing") then | ||
RightShoulder.MaxVelocity = 0.5 | ||
LeftShoulder.MaxVelocity = 0.5 | ||
amplitude = 1 | ||
frequency = 9 | ||
climbFudge = 3.14 | ||
else | ||
amplitude = 0.1 | ||
frequency = 1 | ||
end | ||
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desiredAngle = amplitude * math.sin(time*frequency) | ||
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RightShoulder:SetDesiredAngle(desiredAngle + climbFudge) | ||
LeftShoulder:SetDesiredAngle(desiredAngle - climbFudge) | ||
RightHip:SetDesiredAngle(-desiredAngle) | ||
LeftHip:SetDesiredAngle(-desiredAngle) | ||
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local tool = getTool() | ||
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if tool then | ||
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animStringValueObject = getToolAnim(tool) | ||
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if animStringValueObject then | ||
toolAnim = animStringValueObject.Value | ||
-- message recieved, delete StringValue | ||
animStringValueObject.Parent = nil | ||
toolAnimTime = time + .3 | ||
end | ||
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if time > toolAnimTime then | ||
toolAnimTime = 0 | ||
toolAnim = "None" | ||
end | ||
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animateTool() | ||
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else | ||
toolAnim = "None" | ||
toolAnimTime = 0 | ||
end | ||
end | ||
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-- connect events | ||
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Humanoid.Died:connect(onDied) | ||
Humanoid.Running:connect(onRunning) | ||
Humanoid.Jumping:connect(onJumping) | ||
Humanoid.Climbing:connect(onClimbing) | ||
Humanoid.GettingUp:connect(onGettingUp) | ||
Humanoid.FreeFalling:connect(onFreeFall) | ||
Humanoid.FallingDown:connect(onFallingDown) | ||
Humanoid.Seated:connect(onSeated) | ||
Humanoid.PlatformStanding:connect(onPlatformStanding) | ||
Humanoid.Swimming:connect(onSwimming) | ||
-- main program | ||
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local runService = game:service("RunService"); | ||
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while Figure.Parent~=nil do | ||
local _, time = wait(0.1) | ||
move(time) | ||
end |
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local plr = game.Players.LocalPlayer | ||
local mouse = plr:GetMouse() | ||
local char | ||
local canMove = true | ||
repeat | ||
wait() | ||
char = plr.Character | ||
until char~=nil | ||
local circle = Instance.new('Part',workspace) | ||
circle.Shape = 'Cylinder' | ||
circle.FormFactor = 'Custom' | ||
circle.Size = Vector3.new(0.2,2,2) | ||
circle.Rotation = Vector3.new(0,0,90) | ||
circle.BrickColor = BrickColor.new('Lime green') | ||
circle.Anchored = true | ||
mouse.Icon= 'http://www.roblox.com/asset/?id=329842504' | ||
mouse.Move:connect(function() | ||
circle.Position = Vector3.new(mouse.Hit.p.X,mouse.Target.Position.Y,mouse.Hit.p.Z) | ||
if(char.Torso.Position-mouse.Hit.p).Magnitude>=50 then | ||
circle.Transparency=1 | ||
mouse.Icon='http://www.roblox.com/asset/?id=329847672' | ||
canMove=false | ||
else | ||
circle.Transparency=0 | ||
mouse.Icon='http://www.roblox.com/asset/?id=329842504' | ||
canMove=true | ||
end | ||
end) | ||
mouse.Button1Down:connect(function() | ||
if canMove==true then | ||
if char:FindFirstChild'Humanoid'then | ||
char.Humanoid:MoveTo(circle.Position) | ||
end | ||
end | ||
end) | ||
char.Humanoid.Died:connect(function() | ||
circle:Destroy() | ||
end) |
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