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for i = 255,0,-10 do | ||
textcolour = Color3.new(255/255,0/255,i/255) | ||
wait() | ||
end | ||
end | ||
end)() | ||
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local settings = { | ||
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} | ||
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while wait() do | ||
pcall(function() | ||
game:GetService("Chat"):SetBubbleChatSettings({ | ||
TextColor3 = textcolour, | ||
-- The amount of time, in seconds, to wait before a bubble fades out. | ||
BubbleDuration = 20, | ||
-- The amount of messages to be displayed, before old ones disappear | ||
-- immediately when a new message comes in. | ||
MaxBubbles = 20, | ||
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-- Styling for the bubbles. These settings will change various visual aspects. | ||
BackgroundColor3 = Color3.fromRGB(0, 0, 0), | ||
TextSize = 16, | ||
Font = Enum.Font.Ubuntu, --Enum.Font.GothamSemibold | ||
Transparency = .1, | ||
CornerRadius = UDim.new(0, 30), | ||
TailVisible = true, | ||
Padding = 8, -- in pixels | ||
MaxWidth = 500, --in pixels | ||
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-- Extra space between the head and the billboard (useful if you want to | ||
-- leave some space for other character billboard UIs) | ||
VerticalStudsOffset = 0, | ||
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-- Space in pixels between two bubbles | ||
BubblesSpacing = 3, | ||
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-- The distance (from the camera) that bubbles turn into a single bubble | ||
-- with ellipses (...) to indicate chatter. | ||
MinimizeDistance = 250, | ||
-- The max distance (from the camera) that bubbles are shown at | ||
MaxDistance = 500, | ||
}) | ||
end) | ||
end |