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- Added a starburst effect on top of the flares. - Added a distortion quality setting to the lens flare. - Added a flare blur setting to the lens flare. This doesn't actually blur the effect, but rather selects a different lod of the screen texture, which means that the flare bias should be reduced when this increases. - Changed the camera controls in the demo to the WASD keys. - Updated to Godot 3.1.1 where the screen texture is not clamped at brightness 1.
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