That's a rush project in group of 3 people. We had to make a 2D in 48 hours while discovering SDL.
We had big plans: TowerFall Ascension like video game with local and online multiplayer mode, with some basic AIs mobs:
But of course, it ended up being a T-Rex Run! like video game.
I don't know if that's funny or sad.
- Follow instructions on menu to launch game
Playing keys : - 'Esc' : switch on option menu while playing - 'Space' : jump
You will notice the astronomical amount of game options.
The compilation is done using "make", for now there are 3 rules available :
-
all : Compile the project, building the binary "myfind"
-
run : Launch the game If the game is not build yet, it builds it.
-
clean : Remove all files created by other rules
[OK] Game menu
[OK] Displaying menu choices
[OK] Event handler
[OK] Ability to switch on menus
[OK] Correctly handle game quit
[OK] Game Manager
[OK] Basic definition
[OK] Game loop
[OK] Default behaviour (do nothing)
[OK] Ability to get back to the menu
[OK] ability to switch on pause menu
[OK] ability to stop the game and get back to menu
[OK] Physics
[OK] Jump
[OK] Slice
[OK] Update physics on all map elem
[OK] Music
[OK] On action
[KO] Background music
Yassir Ramdani, Zachary Fakir, Sami Issaadi