Releases: SawFowl/RegionGuard
2.1
Updated the plugin's command code considering the latest changes to the CommandPack API.
Added an alternative option to listen for WeCui packet receipt on SpongeForge.
Sending WeCui packets is now done through the CommandPack API. Reflexion has been removed and the code is highly optimized.
Added /rg clear
command to clear selection points and remove the time region.
Fixed errors when the plugin works on SpongeForge.
Block entities for example from the Create mod are now allowed to spawn by default.
2.0.0
This version is not compatible with previous releases.
Changes have been made to the plugin API. Now it should be more convenient.
The formats for writing to configuration and database files have been changed.
Added dependency on CommandPack
plugin.
The code of the plugin commands has been reworked. Now autocomplete of arguments works much better by using Raw
type command API in CommandPack
plugin.
Changed command schemes responsible for changing player limits.
Fixed various minor bugs in the code.
1.10.0
Fixed a rare crash caused when a player fast-loads chunks containing regions in the additional world Sponge
.
Fixed an implicit memory leak occurring when regions are present in the Sponge
additional world.
Fixed Fire-Spread and Entity-Damage flags.
Region search speed has been more than doubled. As well as optimized flag checking.
1.9.0
Fixed resizing of regions.
Fixed operation of the 'Entity-Spawn' and interact entity flags
Added method to API to exclude a region from plugin cache without deleting it.
Now if you create a child region inside an administrative region, the server will be its owner.
Added ability to set welcome and goodbye message on child region.
Added an option to the regions configuration to replace the display of the owner's name with the nickname of the joined in player.
1.8.0
1.7.0
1.6.0
1.5.0
Fixed wecui packet listening conflict with WorldEdit plugin.
Fixed one NPE bug in the region class.
Reworked the configuration. Redesigned to a more convenient form in terms of development.
Modified the event of affecting regions with pistons. Now when searching for affected regions, a collection is created instead of just one unique region.
1.4.0
Fixed various bugs in the code.
Added optional support for the plugin with the MySQL driver.
Improved how piston flags work. They can now accept source and target event arguments.
The Piston-Grief
flag now completely blocks pistons from entering the region. Block penetration is also blocked by the Piston
flag.
Two piston events have been added to the API. One is distributed only within region, the second event occurs when piston tries to interact with another region.
Flags registration was added to the API. Flags added by other plugins will be available in game.
Work has been done on adding additional data to the region by other plugins. Functionality is tested and usable.