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release: prepare v0.12.1b (#1183)
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additionally fixes #1167
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Histalek authored Dec 12, 2023
1 parent 06a707a commit 602850c
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3 changes: 2 additions & 1 deletion CHANGELOG.md
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Expand Up @@ -4,6 +4,8 @@ All notable changes to TTT2 will be documented here. Inspired by [keep a changel

## Unreleased

## [v0.12.1b](https://github.com/TTT-2/TTT2/tree/v0.12.1b) (2023-12-12)

### Added

- Added a new `fastutf8` library that provides faster utf8 functions (added by @saibotk, created by @blitmap)
Expand Down Expand Up @@ -106,7 +108,6 @@ All notable changes to TTT2 will be documented here. Inspired by [keep a changel
- Fixed wrong translation % in F1-Menu when changing language (by @NickCloudAT)
- Fixed disguiser breaking UI on hot reload (by @TimGoll)
- Fixed blurred box rendering for boxes not starting at `0,0` (by @TimGoll)
- Optimized allocations by using global Vector / Angle when possible
- Fixed spectated entity not being reset properly which can cause issues (by @TimGoll)
- Optimized allocations by using global Vector / Angle when possible.
- Fixed the dynamic armor damage calculation being wrong when damage can only get partially reduced
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27 changes: 26 additions & 1 deletion gamemodes/terrortown/gamemode/client/cl_changes.lua
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Expand Up @@ -1698,7 +1698,6 @@ function CreateChanges()
<ul>
<li>Fixed disguiser breaking UI on hot reload (by @TimGoll)</li>
<li>Fixed blurred box rendering for boxes not starting at <code>0,0</code> (by @TimGoll)</li>
<li>Optimized allocations by using global Vector / Angle when possible</li>
<li>Fixed spectated entity not being reset properly which can cause issues (by @TimGoll)</li>
<li>Optimized allocations by using global Vector / Angle when possible.</li>
<li>Fixed the dynamic armor damage calculation being wrong when damage can only get partially reduced</li>
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]],
os.time({ year = 2023, month = 12, day = 11 })
)

AddChange(
"TTT2 Base - v0.12.1b",
[[
<h2>Added</h2>
<ul>
<li>Added a new `fastutf8` library that provides faster utf8 functions (added by @saibotk, created by @blitmap)</li>
</ul>
<h2>Changed</h2>
<ul>
</ul>
<h2>Fixed</h2>
<ul>
<li>Fixed the UI being unable to handle wrapping text with non-utf8 languages that do not use ASCII whitespaces (by @TimGoll & @saibotk)</li>
<li>Fixed ttt_game_text not working due to a refactor</li>
<li>Fixed dete call HUD being invisible</li>
<li>Fixed edgecase where undefined killer angle or pos were accessed</li>
<li>Fixed fallback ammo icon missing</li>
<li>Fixed a null entity error in the miniscoreboard</li>
<li>Fixed missing bodysearch information if victim was killed without leaving a trace caused by a weapon hit</li>
</ul>
]],
os.time({ year = 2023, month = 12, day = 12})
)
---
-- run hook for other addons to add their changelog as well
-- @realm client
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4 changes: 2 additions & 2 deletions gamemodes/terrortown/gamemode/shared/sh_init.lua
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@@ -1,11 +1,11 @@
---
-- This file contains all shared vars, tables and functions

GM.Name = "TTT2 (Advanced Update)"
GM.Name = "TTT2"
GM.Author = "Bad King Urgrain, Alf21, saibotk, Mineotopia, LeBroomer, Histalek, ZenBre4ker"
GM.Email = "[email protected]"
GM.Website = "ttt.badking.net, docs.ttt2.neoxult.de"
GM.Version = "0.12.0b"
GM.Version = "0.12.1b"
GM.Customized = true

TTT2 = true -- identifier for TTT2. Just use "if TTT2 then ... end"
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