Releases
v0.11.0b
Added
Added the hook GM:TTT2CalledPolicingRole
that is called after all policing role players were called to a corpse
Added all TTT2 convars into the F1 menu
most convars are located in the administration
menu
equipment specific settings can be found in the edit equipment
menu
Added icon to the magneto stick
Added the function AddToSettingsMenu
to both SWEP
and ITEM
to add settings to the equipment menu
Added the role flag .isOmniscientRole
; if set to true the role is able to see missing in action players and the haste mode time
Added GM:TTT2ModifyOverheadIcon
to add, remove or modify the overhead icons of players
Fixed
Fixed that every policing player could be called to a corpse, this is now again restricted to alive only players
Fixed inconsistency between .disabledTeamChatRecv
and .disabledTeamChatRec
Fixed non-public policing roles having hats and therefore confirming them
Fixed triggered spawns on maps like ttt_lttp_kakariko_a5
with the vases and ttt_mc_jondome
with the chests
Fixed roleselection layering with base roles to ensure layer order is considered correctly when selecting roles
Fixed hotreloading items
Fixed random playermodel selection on map change not working
Fixed ply:Give
sometimes picking up all surrounding weapon entities, if auto pickup is enabled
Fixes weapon pickup sometimes causing floating weapons
Fixes weapon pickup sometimes failing if a weapon with the same class as a weapon in the inventory should be picked up
Changed
All public policing roles now appear as detectives in the chat
Change blocking revival mode from true
/false
to
REVIVAL_BLOCK_NONE
: don't block the winning condition during the revival process [default, previously nil
/false
]
REVIVAL_BLOCK_AS_ALIVE
: only block the winning condition, if the player being alive would change the outcome [previously true
]
REVIVAL_BLOCK_ALL
: block the winning condition until the revival process is ended
the old arguments still work, they are automatically converted
Changed logs folder to terrortown/logs/
to be inline with everything else
Added more role agnostics
voice drain rate is now no longer bound to Detectives but to all public policing roles
Karma multiplier is now no longer bound to Detectives but to all public policing roles
all non-innocent roles are now able to pin ragdolls if enabled (previous only Traitors could do this)
Overhead icons are now also either colored black or white depending on the role's color
Breaking Changes
Renamed some convars to be inline with our opt-in style
, all values were changed so that the default value is kept
ttt_no_prop_throwing
is now ttt_prop_throwing
ttt_limit_spectator_chat
is now ttt_spectators_chat_globally
ttt_no_nade_throw_during_prep
is now ttt_nade_throw_during_prep
ttt_armor_classic
is now ttt_armor_dynamic
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