v0.6b
Pre-release
Pre-release
New:
- Added new weapon switch system
- Players can now manually pick up focused weapons
- If the slot is blocked, the current weapon is automatically dropped
- Added new convar to prevent auto pickup:
ttt_weapon_autopickup (default: 1)
- Added new targetID system
- Looking at entities shows now more detailed ans structured info
- Integrated into the new weapon switch system
- Supports all TTT entities by default
- Supports doors
- Added a new hook to add targetID support to custom entities:
TTTRenderEntityInfo
- Added the outline module for better performance
TTT2DropAmmo
hook to prevent/change the ammo drop of a weapon- Added new HUD element: the eventpopup
- Added a new
TTT2PlayerReady
hook that is called once a player is ingame and can move around - Added new removable decals
- Added a new default loading screen
- Added new convar to allow Enhanced Player Model Selector to overwrite TTT2 models:
ttt_enforce_playermodel (default: 1)
- Added new hooks to jam the chat
- Allow any key double tap sprint
- Regenerate sprint stamina after a delay if exhausted
- Moved voice bindings to the TTT2 binding system (F1 menu)
- Added new voice and text chat hooks to prevent the usage in certain situations
- Added new client only convar (F1->Gameplay->Hold to aim) to change to a "hold rightclick to aim" mode
- Added a new language file system for addons, language files have to be in
lua/lang/<the_language>/<addon>.lua
- New network data system including network data tables to better manage state updates on different clients
Improved:
- Microoptimization to improve code performance
- Improved the icon rendering for the pure_skin HUD
- Improved multi line text rendering in the MSTACK
- Improved role color handling
- Improved language (german, english, russian)
- Improved traitor buttons
- By default only players in the traitor team can use them
- Each role has a convar to enable traitor button usage for them - yes, innocents can use traitor buttons if you want to
- There is an admin mode to edit each button individually
- Uses the new targetID
- Improved damage indicator overlay with customizability in the F1 settings
- Improved hud help font
- Added a new flag to items to hide them from the bodysearch panel
- Moved missing hardcoded texts to language files
Fixed:
- Fixed a bug with baserole initialization
- Small other bugfixes
- Added legacy supported for limited items
- Fixed C4 defuse for non-traitor roles
- Fixed radio, works now for all roles
- Restricted huds are hidden in HUD Switcher
- Fixed ragdoll skins (hairstyles, outfits, ...)
- Prevent give_equipment timer to block the shop in the next round
- Fix sprint consuming stamina when there is no move input
- Fix confirmation of players with no team
- Fix voice still sending after death
- Fix persisting the reset of a bind