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12 changes: 12 additions & 0 deletions README.md
Original file line number Diff line number Diff line change
Expand Up @@ -12,6 +12,7 @@ This plugin uses [conan-ue4cli](https://github.com/adamrehn/conan-ue4cli) to bun
- [Installation](#installation)
- [Using release binaries](#using-release-binaries)
- [Building everything from source](#building-everything-from-source)
- [Creating a binary distribution](#creating-a-binary-distribution)
- [Usage](#usage)
- [Legal](#legal)

Expand All @@ -37,6 +38,17 @@ To build the plugin from source without using the [precomputed dependency data](

3. Once the Conan packages are built, you will be able to build or package any Unreal project which uses the UnrealGDAL plugin as normal.

### Creating a binary distribution
Once you have built the plugin from source following the steps above, you can create a binary distribution so that other members of your team can use the plugin without following the steps in [Building everything from source](#building-everything-from-source)

1. Follow the steps listed in [Distributing projects and plugins](https://docs.adamrehn.com/conan-ue4cli/workflow/distribution). For example:

```bash
# Grab the binary dependencies from the conan cache and put them under the source directory.
ue4 conan precompute
```

2. Once the precomputed binary dependencies are included for GDAL (under the Source/GDAL directory), you can add the whole repository to a blank Unreal project under the Plugins directory, follow the steps to list the UnrealGDAL plugin as a dependency under [Usage](#usage) and build for the various configurations you want. These are probably the "Development Editor", "Development" and "Shipping" configurations in Visual Studio.

## Usage

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