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Updating locale. Slight changes and rewrites to text overall. (#31)
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AlexTheAbyssalNovelist authored Aug 26, 2024
1 parent 5479b9f commit 41df440
Showing 1 changed file with 49 additions and 49 deletions.
98 changes: 49 additions & 49 deletions global/const/locale/locale_en.gd
Original file line number Diff line number Diff line change
Expand Up @@ -66,8 +66,7 @@ const UI_LABEL: Dictionary = {
"produce": "Produce",
"deaths_door": "DEATH'S DOOR",
"deaths_door_title": "Knocking on Death's Door",
"deaths_door_info":
"The creature was overpowered, its life hangs by a thread. You have a choice to make.",
"deaths_door_info": "The entity falls, its life hangs by a thread. Make your choice.",
"deaths_door_first": "Execute",
"deaths_door_second": "Absolve",
"deaths_door_first_title": "Execution",
Expand Down Expand Up @@ -153,7 +152,7 @@ const NPC_HOVER_INFO: Dictionary = {
const NPC_CLICK_TITLE: Dictionary = {"cat": "Click The Cat ??"}

const NPC_CLICK_INFO: Dictionary = {
"cat": "I do not want to do that... all my senses, are screaming... Do. Not. Click. Her."
"cat": "I shiver at the thought of seeking it out. I. Will. Not. Seek. It. Out."
}

const ENEMY_DATA_TITLE: Dictionary = {
Expand Down Expand Up @@ -218,7 +217,7 @@ const ENEMY_DATA_INFO: Dictionary = {
const RESOURCE_GENERATOR_LABEL: Dictionary = {
"CREEK": "Dredge",
"FOREST": "Scavenge",
"WILD": "Hunting Trip",
"WILD": "Hunt",
"CAVE": "Spelunk",
"axe": "Craft Axe",
"brick": "Bake Clay",
Expand Down Expand Up @@ -256,7 +255,7 @@ const RESOURCE_GENERATOR_LABEL: Dictionary = {
const RESOURCE_GENERATOR_TITLE: Dictionary = {
"CREEK": "Dredge the Creek",
"FOREST": "Scavenge the Forest",
"WILD": "Hunt the Wilderness",
"WILD": "Hunt Beasts",
"CAVE": "Spelunk the Caves",
"axe": "Axe",
"brick": "Bake Clay",
Expand Down Expand Up @@ -296,49 +295,49 @@ const RESOURCE_GENERATOR_FLAVOR: Dictionary = {
"FOREST": "Things are waiting to be found within.",
"WILD": "The deep forest howls and screeches.",
"CAVE": "An abandoned mineshaft stretches through the hollow, dark caves.",
"axe": "A very sharp object, do not play with it.",
"brick": "Excuse me, this is not a bakery.",
"axe": "Sharp and loved, yet stained by blood.",
"brick": "Brick by brick, humanity removes itself from nature.",
"clay": "Pierce the muddy waters for their essence.",
"coal": "",
"common": "Go on an adventure for common resources.",
"compass": "Navigate beyond the forest, the world awaits.",
"beacon": "Blueprints emerge from the mist of memory. This needs... a soulstone?",
"compass": "Navigate the umbral mists; new madness awaits.",
"beacon": "Blueprints emerge from the mist of your memory. This needs... a soulstone?",
"soul": "",
"experience": "",
"fiber": "",
"firepit": "Warm and safe, must be nice to have.",
"firepit": "Warm, bright, soothing; like a parents caress.",
"flint": "",
"food": "",
"fur": "",
"house": "A simple house can hold quite a few extra people.",
"house": "Simple housing of squalid conditions. Safe.",
"iron": "",
"iron_ore": "",
"land": "Discover lands of new opportunities.",
"land": "Experience your new reality.",
"leather": "",
"null": "",
"pickaxe": "Pointy scary spooky tool, but useful.",
"pickaxe": "Leads to riches and resentment alike.",
"power": "",
"rare": "Explore the world for rare resources.",
"shovel": "Never enough clay, better start digging.",
"shovel": "Digs up clay and corpses alike.",
"spear": "Go hunting into the wilderness.",
"stone": "Pick off rocks from the rocky zones, just a couple.",
"sword": "Not as good as the one held by the black swordsman, but it will do.",
"swordsman": "Will fight against The Darkness for you.",
"stone": "Shatter monoliths of old; build a new world.",
"sword": "Barbaric and crude, deadly nevertheless..",
"swordsman": "No match for the black swordsman, but will fight against The Darkness for you.",
"torch": "Will guide the way during the night.",
"wood": "Deforestation is a small price to pay for a few extra wood.",
"wood": "Eventually, all humans shall die, and all trees shall be felled.",
"worker": ""
}

const RESOURCE_GENERATOR_MAX_FLAVOR: Dictionary = {
"CREEK": "",
"FOREST": "",
"WILD": "",
"axe": "Trees are in hiding now, fearing for their life.",
"axe": "Something wails amongst the trees.",
"brick": "",
"clay": "",
"coal": "",
"common": "",
"compass": "Navigate beyond the forest... beyond? The Darkness envelops the edgesSs...",
"compass": "Navigate past the forest... Into further darkness",
"beacon":
"Emitting radiant light, it cuts through the gloom. Seems to unveil the forbidden parts of the forest...",
"soul": "I am... ready to be reborn.",
Expand All @@ -354,10 +353,10 @@ const RESOURCE_GENERATOR_MAX_FLAVOR: Dictionary = {
"land": "",
"leather": "",
"null": "",
"pickaxe": "Do not dig too deep, dwarves won't be happy.",
"pickaxe": "Do not dig too deep. They who dwell below won't be happy.",
"power": "",
"rare": "",
"shovel": "Now we just need a knight.",
"shovel": "",
"spear": "It is dangerous to go alone, take this.",
"stone": "",
"sword": "",
Expand Down Expand Up @@ -453,8 +452,8 @@ const WORKER_ROLE_FLAVOR: Dictionary = {
const TAB_DATA_TITLES: Dictionary = {
"world":
[
" World ",
" Forest ",
" Wilderness ",
" Forest Hovel ",
" Forest Camp ",
" Forest Hamlet ",
" Forest Village ",
Expand All @@ -481,18 +480,18 @@ const EVENT_DATA_TEXT: Dictionary = {
"cat_gift":
"The frail cat wrought havoc in the storage. Somehow, after cleanup, we had a surplus of raw resources... twice as much.",
"cat_no_gift":
"The cat's offer seemed too suspicious. I dread to imagine what might have happened if I had accepted.",
"The cat's offer seemed too suspicious. I dread to imagine what might have happened had I accepted.",
"cat_intro_no":
"Though this twisted forest is all I know; I dare to call it home? Am I deceiving myself? The cat meows mockingly at my response.",
"cat_intro_yes":
"I must admit that I am lost. The cat grinned before returning to its monotone face.",
"cat_scam": "Did that creature fool me? I-I'm speechless. Perhaps trust is a fickle resource.",
"cat_watching":
"There is a cat figure lurking in the shadows. It brings me great unease to gaze upon it.",
"A cat-like thing lurks in the shadows. It brings me great unease to gaze upon it.",
"enemy_screen":
"Suspicious eyes emerge from the darkness. Their stare brings fear to my people.",
"firepit_worker":
"A quaint stranger finds solace in the fire's warmth. The lost peasant wanted shelter and offered to work in return.",
"I met a quaint stranger, who found solace in my company. Together, we lit the fire. Its blaze revealed his faceless features, as he offered work for shelter.",
"gift_flint_fiber":
"Stumbled upon a long extinguished campfire. A remanent of life, which inspires hope. The debris contained: {0} fiber, {1} flint, {2} wood and {3} stone.",
"house_1":
Expand Down Expand Up @@ -544,15 +543,15 @@ const EVENT_DATA_TEXT: Dictionary = {
"darkness_3":
"That wolf wasn't the first, and it won't be the last. Conquering it was exhausting, but I must go on.",
"darkness_4":
"Countless spirits swarm around the fallen abomination, yet nothing ever lays a hand on me. Are these things, afraid?",
"Countless spirits swarm around the fallen abomination, yet none lay a hand on me. Could they be... afraid?",
"darkness_5":
"My head twists and churns, my sight expands and contracts. The dark forest paths lead me in circles. What, or who, is this maze keeping lost in here?",
"darkness_6":
"The mighty dragon was acting as a guard dog of the castle gates. In the great hall, a colossal beast stretches into the infinite ceiling void.",
"darkness_7":
"This has been too easy. No. There's something wrong, there must be. You...You are still here, aren't you?",
"darkness_8":
"Countless creatures gather along as I move towards the throne room. They seem, to recognize me? The throne room awaits, my heart is about to burst.",
"Countless entities gather along as I move towards the throne room. They seem to recognize me. The throne room awaits, my heart pounds.",
"darkness_9":
'The defeated slime smiles: "You don\'t remember? Too long, you have been stuck... in this... form."',
"darkness_10":
Expand All @@ -562,11 +561,11 @@ const EVENT_DATA_TEXT: Dictionary = {
"execute_2":
"I devoured the essence of the messenger. Bitter, chewy and somewhat rotten, it granted me flight nevertheless.",
"execute_3":
"That blasted essence, of the wicked beast, granted me great speed. I can cover more ground, but always end up at the same place.",
"That wicked beast\'s blasted essence granted me great speed. No matter how far I run, I always end up at the same place.",
"execute_4":
"I absorbed countless spirits into my essence. They wail inside me, their droning echoes drowning out my thoughts.",
"execute_5":
"The Warden falls, and I take what's rightfully mine. Consuming this essence gave me more limbs than fingers.",
"The Warden falls. I take what's rightfully mine. Consuming this essence gave me more limbs than fingers.",
"execute_6":
"The essence of the dragon may singe the tongue with the flames of an inferno, but for its razing power, it's a worthy sacrifice.",
"execute_7":
Expand All @@ -584,13 +583,13 @@ const EVENT_DATA_TEXT: Dictionary = {
"absolve_4":
"The spirits wail no longer, as reflections of them form upon patches of water. Children...",
"absolve_5":
"The absolved spider spirit follows me forward, it's shimmering string lacing the path forward.",
"The absolved spider spirit follows me forward, its shimmering string lacing the path forward.",
"absolve_6":
"The great dragon repays my mercy in kindness every day. It burns the dark path, its arcane breath enriching the soil. Lush greenery rises amongst the smoke and mist.",
"absolve_7":
"I made peace with that towering beast. The newly gentle giant lifts me toward the throne room.",
"absolve_8":
"That thing... the Acolyte... it wants... to play? Why does it feel so familiar? Why? Why? Why?",
"The entity... the Acolyte... it wishes to talk? How come it feels so familiar? Why? Why? Why?",
"absolve_9":
"The prince snickers at my mercy, though it agrees to entertain my folly and follow along.",
"lore_beacon":
Expand All @@ -606,22 +605,23 @@ const EVENT_DATA_TEXT: Dictionary = {
const NPC_EVENT_TEXT: Dictionary = {
"cat_intro": "I smell you from afar. Are you lost?",
"cat_peek": "",
"cat_talk_A1": "I thought so. You are different... not from the ForesSst.",
"cat_talk_A2": "It has been a long time since we had something like... thisSs.",
"cat_talk_A3": "We must not waste thisSs. I will help you, jusSst this one time.",
"cat_talk_A1": "I thought so. You are different... An unusual outsider.",
"cat_talk_A2": "It has been a long time since we had something like... your case.",
"cat_talk_A3": "We must not waste this. I will help you. Just this once.",
"cat_talk_A4": "I shall double your raw resources, say when. Do not wait too long...",
"cat_talk_A4_1": "Enjoy... use these wisely. I plan to... see you soon.",
"cat_talk_A4_2": "Huh, really? Suit yourself. I'll be watching you...",
"cat_talk_B1": "You are a bold one, becausSse you are lying.",
"cat_talk_A4_1": "Enjoy... use these wisely. I plan to... keep watch.",
"cat_talk_A4_2": "Forsooth? Suit yourself. I'll be watching you...",
"cat_talk_B1": "Lying? How bold. Were you attempting to trick me, or yourself?",
"cat_talk_B2": "The ForesSst... does not give rise to creatures like you.",
"cat_talk_B3": "Since you are so confident... I will make you a proposSsition.",
"cat_talk_B4": "Give me all your raw resources in exchange for a... gift.",
"cat_talk_B4_1": "Your gift isSs... a lesson about trust.",
"cat_talk_B3": "Since you are so vain... I shall propose a deal.",
"cat_talk_B4": "Give me all your raw resources in exchange for a... blessing.",
"cat_talk_B4_1": "Your gift is... a lesson about trust.",
"cat_talk_B4_1_2": "You will thank me later... until then, I will be nearby...",
"cat_talk_B4_2": "Really? You are a... interesting one. I will keep my eye on you...",
"cat_talk_C0": "You really defeated it by yoursSself... I underestimated you.",
"cat_intro_1": "You smell like... but are you not... a human?",
"cat_intro_1_1": "This is strange. You look familiar, but your scent... it is new.",
"cat_talk_B4_2": "Forsooth? How quaint you are. I will keep my eye on you...",
"cat_talk_C0": "You struck it down, all on your own... I underestimated you.",
"cat_intro_1":
"Your smell betrays your identity... You couldn't possibly be wholly human, now could you?",
"cat_intro_1_1": "How curious. You look familiar, yet your scent... Unrecognizable.",
"cat_intro_1_2": "I will... keep my distance, for now.",
"cat_intro_0": "Meow. Meow. *Purr*"
}
Expand Down Expand Up @@ -713,13 +713,13 @@ const SUBSTANCE_TEXT: Dictionary = {
"The amalgamation wails no longer, floating relaxedly by your side, humming a playful nursery rhyme.",
"essence_void_info": "Creatio ex nihilo, it wails in remembrance of sweet inexistence.",
"spirit_spider_info":
"She twirls her webs, blocking the infinite void ahead. The reflection on the strings provide pleasant dreams.",
"She twirls her webs, blocking the infinite void ahead. The reflection on the strings provides pleasant dreams.",
"essence_spider_info":
"She weaves webs of miracles and dreams, but coincidentally, has lost her own…",
"spirit_dragon_info":
"Jailor-turned-custodian, its scales shimmer under the night sky, illuminating the path ahead with its radiant glow.",
"Jailor-turned-custodian, its scales shimmer under the night sky, bathing the path ahead in their radiant glow.",
"essence_dragon_info":
"A feral beast it stood in life, and yet still leashed by the darkness itself.",
"A feral beast it stood in life, now leashed by the darkness itself nevertheless.",
"spirit_dino_info":
"The predecessor to all life stands among you, no different than the other wandering spirits...",
"essence_dino_info":
Expand Down

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