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Updating locale. Slight changes and rewrites to text overall.
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Updating locale. Slight changes and rewrites to text overall. Aiming to make the tone somewhat more serious and dignified. Also fixed some inconsistencies in conventions.
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AlexTheAbyssalNovelist committed Aug 25, 2024
1 parent 5479b9f commit 749cbe5
Showing 1 changed file with 37 additions and 37 deletions.
74 changes: 37 additions & 37 deletions global/const/locale/locale_en.gd
Original file line number Diff line number Diff line change
Expand Up @@ -153,7 +153,7 @@ const NPC_HOVER_INFO: Dictionary = {
const NPC_CLICK_TITLE: Dictionary = {"cat": "Click The Cat ??"}

const NPC_CLICK_INFO: Dictionary = {
"cat": "I do not want to do that... all my senses, are screaming... Do. Not. Click. Her."
"cat": "I shiver at the thought of seeking it out. I. Will. Not. Seek. It. Out."
}

const ENEMY_DATA_TITLE: Dictionary = {
Expand Down Expand Up @@ -218,7 +218,7 @@ const ENEMY_DATA_INFO: Dictionary = {
const RESOURCE_GENERATOR_LABEL: Dictionary = {
"CREEK": "Dredge",
"FOREST": "Scavenge",
"WILD": "Hunting Trip",
"WILD": "Hunt",
"CAVE": "Spelunk",
"axe": "Craft Axe",
"brick": "Bake Clay",
Expand Down Expand Up @@ -256,7 +256,7 @@ const RESOURCE_GENERATOR_LABEL: Dictionary = {
const RESOURCE_GENERATOR_TITLE: Dictionary = {
"CREEK": "Dredge the Creek",
"FOREST": "Scavenge the Forest",
"WILD": "Hunt the Wilderness",
"WILD": "Hunt Beasts",
"CAVE": "Spelunk the Caves",
"axe": "Axe",
"brick": "Bake Clay",
Expand Down Expand Up @@ -296,49 +296,49 @@ const RESOURCE_GENERATOR_FLAVOR: Dictionary = {
"FOREST": "Things are waiting to be found within.",
"WILD": "The deep forest howls and screeches.",
"CAVE": "An abandoned mineshaft stretches through the hollow, dark caves.",
"axe": "A very sharp object, do not play with it.",
"brick": "Excuse me, this is not a bakery.",
"axe": "Sharp and loved, yet stained by blood.",
"brick": "Brick by brick, humanity removes itself from nature.",
"clay": "Pierce the muddy waters for their essence.",
"coal": "",
"common": "Go on an adventure for common resources.",
"compass": "Navigate beyond the forest, the world awaits.",
"beacon": "Blueprints emerge from the mist of memory. This needs... a soulstone?",
"compass": "Navigate the umbral mists; new madness awaits.",
"beacon": "Blueprints emerge from the mist of your memory. This needs... a soulstone?",
"soul": "",
"experience": "",
"fiber": "",
"firepit": "Warm and safe, must be nice to have.",
"firepit": "Warm, bright, soothing; like a parents caress.",
"flint": "",
"food": "",
"fur": "",
"house": "A simple house can hold quite a few extra people.",
"house": "Simple housing of squalid conditions. Safe.",
"iron": "",
"iron_ore": "",
"land": "Discover lands of new opportunities.",
"land": "Experience your new reality.",
"leather": "",
"null": "",
"pickaxe": "Pointy scary spooky tool, but useful.",
"pickaxe": "Leads to riches and resentment alike.",
"power": "",
"rare": "Explore the world for rare resources.",
"shovel": "Never enough clay, better start digging.",
"shovel": "Digs up clay and corpses alike.",
"spear": "Go hunting into the wilderness.",
"stone": "Pick off rocks from the rocky zones, just a couple.",
"sword": "Not as good as the one held by the black swordsman, but it will do.",
"stone": "Shatter monoliths of old; build a new world.",
"sword": "Barbaric and crude, deadly nevertheless.",
"swordsman": "Will fight against The Darkness for you.",
"torch": "Will guide the way during the night.",
"wood": "Deforestation is a small price to pay for a few extra wood.",
"wood": "Eventually, all humans shall die, and all trees shall be felled.",
"worker": ""
}

const RESOURCE_GENERATOR_MAX_FLAVOR: Dictionary = {
"CREEK": "",
"FOREST": "",
"WILD": "",
"axe": "Trees are in hiding now, fearing for their life.",
"axe": "Something wails amongst the trees.",
"brick": "",
"clay": "",
"coal": "",
"common": "",
"compass": "Navigate beyond the forest... beyond? The Darkness envelops the edgesSs...",
"compass": "Navigate past the forest... Into further darkness",
"beacon":
"Emitting radiant light, it cuts through the gloom. Seems to unveil the forbidden parts of the forest...",
"soul": "I am... ready to be reborn.",
Expand All @@ -354,10 +354,10 @@ const RESOURCE_GENERATOR_MAX_FLAVOR: Dictionary = {
"land": "",
"leather": "",
"null": "",
"pickaxe": "Do not dig too deep, dwarves won't be happy.",
"pickaxe": "Do not dig too deep. They who dwell below won't be happy.",
"power": "",
"rare": "",
"shovel": "Now we just need a knight.",
"shovel": "",
"spear": "It is dangerous to go alone, take this.",
"stone": "",
"sword": "",
Expand Down Expand Up @@ -453,8 +453,8 @@ const WORKER_ROLE_FLAVOR: Dictionary = {
const TAB_DATA_TITLES: Dictionary = {
"world":
[
" World ",
" Forest ",
" Wilderness ",
" Forest Hovel ",
" Forest Camp ",
" Forest Hamlet ",
" Forest Village ",
Expand All @@ -481,18 +481,18 @@ const EVENT_DATA_TEXT: Dictionary = {
"cat_gift":
"The frail cat wrought havoc in the storage. Somehow, after cleanup, we had a surplus of raw resources... twice as much.",
"cat_no_gift":
"The cat's offer seemed too suspicious. I dread to imagine what might have happened if I had accepted.",
"The cat's offer seemed too suspicious. I dread to imagine what might have happened had I accepted.",
"cat_intro_no":
"Though this twisted forest is all I know; I dare to call it home? Am I deceiving myself? The cat meows mockingly at my response.",
"cat_intro_yes":
"I must admit that I am lost. The cat grinned before returning to its monotone face.",
"cat_scam": "Did that creature fool me? I-I'm speechless. Perhaps trust is a fickle resource.",
"cat_watching":
"There is a cat figure lurking in the shadows. It brings me great unease to gaze upon it.",
"A cat-like thing lurks in the shadows. It brings me great unease to gaze upon it.",
"enemy_screen":
"Suspicious eyes emerge from the darkness. Their stare brings fear to my people.",
"firepit_worker":
"A quaint stranger finds solace in the fire's warmth. The lost peasant wanted shelter and offered to work in return.",
"I met a quaint stranger, who found solace in my company. Together, we lit the fire. Its blaze revealed his faceless features, as he offered work for shelter.",
"gift_flint_fiber":
"Stumbled upon a long extinguished campfire. A remanent of life, which inspires hope. The debris contained: {0} fiber, {1} flint, {2} wood and {3} stone.",
"house_1":
Expand Down Expand Up @@ -606,22 +606,22 @@ const EVENT_DATA_TEXT: Dictionary = {
const NPC_EVENT_TEXT: Dictionary = {
"cat_intro": "I smell you from afar. Are you lost?",
"cat_peek": "",
"cat_talk_A1": "I thought so. You are different... not from the ForesSst.",
"cat_talk_A2": "It has been a long time since we had something like... thisSs.",
"cat_talk_A3": "We must not waste thisSs. I will help you, jusSst this one time.",
"cat_talk_A1": "I thought so. You are different... An unusual outsider.",
"cat_talk_A2": "It has been a long time since we had something like... your case.",
"cat_talk_A3": "We must not waste this. I will help you. Just this once.",
"cat_talk_A4": "I shall double your raw resources, say when. Do not wait too long...",
"cat_talk_A4_1": "Enjoy... use these wisely. I plan to... see you soon.",
"cat_talk_A4_2": "Huh, really? Suit yourself. I'll be watching you...",
"cat_talk_B1": "You are a bold one, becausSse you are lying.",
"cat_talk_A4_1": "Enjoy... use these wisely. I plan to... keep watch.",
"cat_talk_A4_2": "Forsooth? Suit yourself. I'll be watching you...",
"cat_talk_B1": "Lying? How bold. Were you attempting to trick me, or yourself?",
"cat_talk_B2": "The ForesSst... does not give rise to creatures like you.",
"cat_talk_B3": "Since you are so confident... I will make you a proposSsition.",
"cat_talk_B4": "Give me all your raw resources in exchange for a... gift.",
"cat_talk_B4_1": "Your gift isSs... a lesson about trust.",
"cat_talk_B3": "Since you are so vain... I shall propose a deal.",
"cat_talk_B4": "Give me all your raw resources in exchange for a... blessing.",
"cat_talk_B4_1": "Your gift is... a lesson about trust.",
"cat_talk_B4_1_2": "You will thank me later... until then, I will be nearby...",
"cat_talk_B4_2": "Really? You are a... interesting one. I will keep my eye on you...",
"cat_talk_C0": "You really defeated it by yoursSself... I underestimated you.",
"cat_intro_1": "You smell like... but are you not... a human?",
"cat_intro_1_1": "This is strange. You look familiar, but your scent... it is new.",
"cat_talk_B4_2": "Forsooth? How quaint you are. I will keep my eye on you...",
"cat_talk_C0": "You struck it down, all on your own... I underestimated you.",
"cat_intro_1": "Your smell betrays your identity... You couldn't possibly be wholly human, now could you?",
"cat_intro_1_1": "How curious. You look familiar, yet your scent... Unrecognizable.",
"cat_intro_1_2": "I will... keep my distance, for now.",
"cat_intro_0": "Meow. Meow. *Purr*"
}
Expand Down

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