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Merge pull request #40 from aet/master
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bring latest changes from upstream ( 1155504498e0 )
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aet authored Dec 27, 2018
2 parents 467d0a1 + 229de30 commit 45cd512
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73 changes: 73 additions & 0 deletions .editorconfig
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# see http://editorconfig.org/ for docs on this file

root = true

[*]
# help with sharing files across os's (i.e. network share or through local vm)
end_of_line = lf
#charset temporarily disabled due to bug in VS2017 changing to UTF-8 with BOM (https://favro.com/card/c564ede4ed3337f7b17986b6/Uni-17877)
#charset = utf-8
trim_trailing_whitespace = true
insert_final_newline = true

# formattable file extensions (keep in sync with format.ini from unity-meta repo)
#
# Note: We need to split the formattable files configs into shorter duplicate entries (logically grouped)
# due to known issue in VS editorconfig extension where there is a limit of 51 characters (empirically determined).
# see: https://github.com/editorconfig/editorconfig-visualstudio/issues/21
#
## uncrustify
[*.{c,h,cpp,hpp,m,mm,cc,cs}]
indent_style = space
indent_size = 4

## generic formatter (shaders)
[*.{cg,cginc,glslinc,hlsl,shader,y,ypp,yy}]
indent_style = space
indent_size = 4

## generic formatter (misc)
[*.{asm,s,S,pch,pchmm,java,sh,uss}]
indent_style = space
indent_size = 4

## perltidy
[*.{pl,pm,t,it}]
indent_style = space
indent_size = 4

## unity special
[*.{bindings,mem.xml}]
indent_style = space
indent_size = 4

# other filetypes we want to overwrite default configuration to preserve the standard
[{Makefile,makefile}]
# TAB characters are part of the Makefile format
indent_style = tab

[*.{md,markdown}]
# trailing whitespace is significant in markdown (bad choice, bad!)
trim_trailing_whitespace = false

# keep these and the VS stuff below in sync with .hgeol's CRLF extensions
[*.{vcproj,bat,cmd,xaml,tt,t4,ttinclude}]
end_of_line = crlf

# this VS-specific stuff is based on experiments to see how VS will modify a file after it has been manually edited.
# the settings are meant to closely match what VS does to minimize unnecessary diffs. this duplicates some settings in *
# but let's be explicit here to be safe (in case someone wants to copy-paste this out to another .editorconfig).
[*.{vcxproj,vcxproj.filters,csproj,props,targets}]
indent_style = space
indent_size = 2
end_of_line = crlf
charset = utf-8-bom
trim_trailing_whitespace = true
insert_final_newline = false
[*.{sln,sln.template}]
indent_style = tab
indent_size = 4
end_of_line = crlf
charset = utf-8
trim_trailing_whitespace = true
insert_final_newline = false
6 changes: 3 additions & 3 deletions CMakeLists.txt
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Expand Up @@ -50,9 +50,9 @@ target_include_directories(hlslcc
$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/src/cbstring>
$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/src/internal_includes>)
set_target_properties(hlslcc PROPERTIES
CXX_STANDARD 11
CXX_STANDARD_REQUIRED ON
PUBLIC_HEADERS ${HLSLCC_HDRS})
"CXX_STANDARD" "11"
"CXX_STANDARD_REQUIRED" "ON"
"PUBLIC_HEADERS" "${HLSLCC_HDRS}")
install(TARGETS hlslcc
EXPORT hlslccConfig
ARCHIVE DESTINATION lib
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4 changes: 3 additions & 1 deletion README.md
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Expand Up @@ -5,7 +5,7 @@ Originally based on https://github.com/James-Jones/HLSLCrossCompiler.

This library takes DirectX bytecode as input, and translates it into the following languages:
- GLSL (OpenGL 3.2 and later)
- GLSL ES (OpenGL ES 3.0 and later)
- GLSL ES (OpenGL ES 2.0 and later)
- GLSL for Vulkan consumption (as input for Glslang to generate SPIR-V)
- Metal Shading Language

Expand Down Expand Up @@ -46,6 +46,8 @@ The main entry point is TranslateHLSLFromMem() function in HLSLcc.cpp (taking DX
- Florian Penzkofer
- Alexey Orlov
- Povilas Kanapickas
- Aleksandr Kirillov
- Kay Chang

## License

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