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40 changes: 40 additions & 0 deletions PluginSource/projects/Android/README.md
Original file line number Diff line number Diff line change
@@ -0,0 +1,40 @@

# Android Build Instructions

### Setup Environment Variables
```sh
# install so file to unity project
export NDK_LIBS_OUT="~/workspaecs/NativeRenderingPlugin/UnityProject/Assets/Plugins/Android/libs"
```


### Build
```sh
# windows
$NDK21/ndk-build.cmd


# linux/mac
$NDK21/ndk-build
```

`NDK21` is the path to your NDK installation. For example, `~/Library/Android/sdk/ndk/21.0.6113669` on macOS.


Finally output:
```sh
.
└── libs
├── arm64-v8a
│ ├── libc++_shared.so
│ └── libRenderingPlugin.so
├── armeabi-v7a
│ ├── libc++_shared.so
│ └── libRenderingPlugin.so
├── x86
│ ├── libc++_shared.so
│ └── libRenderingPlugin.so
└── x86_64
├── libc++_shared.so
└── libRenderingPlugin.so
```
4 changes: 2 additions & 2 deletions PluginSource/projects/Android/jni/Application.mk
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
APP_ABI := armeabi-v7a arm64-v8a x86 x86_64
APP_PLATFORM := android-9
APP_STL := gnustl_static
APP_PLATFORM := android-16
APP_STL := c++_shared
APP_CPPFLAGS += -std=c++11
NDK_TOOLCHAIN_VERSION := clang