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Pull requests: ValveSoftware/source-sdk-2013
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Fix for swept box rays that were never really working properly with OBBs. (IntersectRayWithOBB)
#590
opened Sep 14, 2024 by
XutaxKamay
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Fixed out of bounds read with predef_flexcontroller_names array
#586
opened Aug 31, 2024 by
tyabus
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Remove duplicate property text_inset entry in HudHistoryResource.
#579
opened May 5, 2024 by
malortie
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Fix misspelled platform conditional statement in HudHistoryResource.
#578
opened May 5, 2024 by
malortie
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Fix incorrect plane calculation in IntersectRayWithOBB
#552
opened Aug 27, 2022 by
samisalreadytaken
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Fix for being unable to detonate the satchel when holding a detonator (i.e. having a satchel in the world) and ready tripmine in hands.
#532
opened Jan 29, 2022 by
SoDOOManiac
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Fix Precache of sprites/redglow1 ambigious (no extension specified)
#486
opened Feb 9, 2020 by
tyabus
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Fixes some player's origin displacements for fire events, impulses commands…
#442
opened Dec 20, 2017 by
XutaxKamay
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Fixed bug in CCommand constructor that could append junk to the comma…
#434
opened Sep 11, 2017 by
TravisWehrman
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sp/src/game/shared/ragdoll_shared.cpp: PVS-Studio: NULL Pointer Dereference
#416
opened Apr 11, 2017 by
SviatoslavRazmyslov
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func_rot_button with 'Starts locked' spawn flag not working on map spawn.
#401
opened Dec 7, 2016 by
malortie
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Fix smoothing groups not working on detail brushes.
#391
opened Sep 20, 2016 by
tgnottingham
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Fix dereferencing null if m_iActiveSound is no longer valid index by …
#381
opened Jun 11, 2016 by
ZehMatt
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