Frontend + Backend + Batch for clovers, the raytracing renderer.
Currently deployed at https://clovers.fly.dev/
Web frontend service, user-facing interface for the application. Written in Typescript using React with create-react-app.
Web backend service, handles API requests. Written in Rust using axum.
Batch processing service, handles offline rendering of longer tasks with a high amount of resources available. Written in Rust using axum.
Preview processing service, handles near-realtime rendering for web UI purposes. Written in Rust using axum.
Main database for the service. Persistent data.
Queue service for the preview rendering tasks and results. Ephemeral data.
S3 compatible storage for images and thumbnails.
Note: first time build times will be slow.
- Development mode:
just dev
- Production mode:
just prod
In development mode, hot reload will be available for all services.
sequenceDiagram
participant front
participant back
participant postgres
participant redis
participant batch
participant bucket
loop
batch->>redis: pop render_task queue
redis-->>batch: nil
end
front->>back: POST /render
back->>postgres: save render_task
back->>redis: queue render_task id
back->>front: render_task id
batch->>redis: pop render_task queue
redis->>batch: render_task id
batch->>postgres: get render_task by id
postgres->>batch: ;
note over batch: rendering
batch->>postgres: delete render_task
batch->>bucket: save image and thumbnail
batch->>postgres: save render_result id
front-->batch: ;
front->>back: GET /renders
back->>postgres: get render_result ids
postgres->>back: ;
back->>front: ;
front->>back: GET /renders/:id
back->>bucket: get image
bucket->>back: ;
back->>front: .png;
sequenceDiagram
participant front
participant back
participant redis
participant preview
loop
preview->>redis: pop preview_task queue
redis-->>preview: nil
end
front->>back: WebSocket send <br> preview_task
note over back: create preview_id
back->>redis: queue preview_task
preview->>redis: pop preview_task queue
redis->>preview: preview_task
note over preview: rendering
note right of back: todo: smarter polling
loop
back->>redis: exists results/preview_id;
redis-->>back: false
end
preview->>redis: save results/preview_id
back->>redis: exists results/preview_id
redis->>back: ;
back->>front: WebSocket send <br> preview_id
front->>back: GET /preview/:id
back->>redis: get preview
redis->>back: ;
back->>front: .png
note over redis: redis object TTL <br> for auto cleanup
date | hours | tasks |
---|---|---|
2022-05-18 | 2 | Planning the architecture. Front + Back + Batch, Redis as a queue |
2022-05-19 | 9 | Backend initial scaffolding. Lots of learning with axum + redis library in rust. |
2022-05-20 | 5 | Backend: more redis stuff. Batch: initial setup. Bunch of refactoring. |
2022-05-21 | 3.5 | Add a postgres database, use the postgres database. |
2022-05-22 | 3 | Initial full backend + batch + render pipeline complete. It renders pictures! |
2022-05-23 | 10 | Frontend: initial basic functionality. You can render scenes from pasted json! Refactoring. |
2022-05-24 | 8 | Frontend: Separate CameraForm. Initial ObjectForm functionality, read-only. Refactoring. |
2022-05-25 | 8 | Frontend: implement all Objects, Materials, Textures. Fix nested rendering. Input improvements. |
2022-05-26 | 8.5 | Frontend: add ramda, massive refactoring of all input handling. Nested forms now work properly! |
2022-05-27 | 9 | Frontend: fix obj/mat/txt deletion, add new obj/mat/txt addition. Input fixes. Add file import and export. |
2022-05-28 | 2 | Frontend: STL file support, initial version w/ 3 hardcoded objects to select from. Small other fixes. |
2022-05-29 | 2 | Engine: fix textures on metal material, fix uv coordinates on rotate objects |
2022-05-30 | 4 | Frontend: small fixes: expose more rendering opts, add checkbox input, etc. Engine: 80% speedup refactor! |
2022-09-04 | 4 | CI: create an initial pipeline |
2023-01-08 | 2.5 | Docker: improved local development setup with hot reload + production-like setup |
2023-01-16 | 1 | Chores: dependency updates, postgres extension setup |
2023-01-17 | 3 | Frontend: refactoring, typescript fixes |
2023-01-18 | 2 | Frontend: more types, UI improvements |
2023-01-19 | 3 | Frontend: refactoring: more sensible directory structure, UI improvements, engine update |
2023-01-21 | 7 | Feature: preview renders. Massive refactorings for enabling this. |
2023-01-22 | 1 | Docs: create sequence diagrams for full render and preview workflows. Justfile improvements. |
2023-03-18 | 10 | Feature: WebSockets! Initial impl for previews. Took a few bad turns, debugging took ridiculously long. |
2023-03-19 | 7.5 | Chores: WebSocket fixes and improvements, frontend UI improvements, redis preview expiry, etc |
2023-03-26 | 5 | Feature: WebSocket push for render queue and results! Refactoring. |
2023-03-30 | 4 | Chores: reduce memory leaks, engine improvements |
2023-08-30 | 1 | Chores: dependency updates etc |
2023-09-01 | 5 | Frontend: major restyling, easier to use. |
2023-09-11 | 7.5 | Feature: Separate materials list, ability to use shared materials between objects. |
2023-10-18 | 2.5 | Feature: Spectral rendering! This took a month of work on the engine side, now adding it to the service |
2023-10-19 | 3 | Feature: Tooltips for every input field, Color helper block in Materials |
2023-10-20 | 2 | Improvement: unify priority object handling between Service and Engine. Add many more loadable examples. |
2023-10-24 | 10 | Improvement: proper production deployment across various services. Lots of debugging involved. |
2023-10-25 | 1 | Minor chores. |
2023-10-26 | 5.5 | Improvement: major UI overhaul! New layout, remove flex, grid only. Improved responsiveness & breakpoints. |
2023-10-27 | 4.5 | Feature: scene options handling, add One Weekend scene. Improvements: further layout and breakpoint polish |
2023-10-29 | 12.5 | Feature: images and thumbnails in S3 compatible storage. Ridiculously long work & debug with the SDK. |
2023-10-30 | 5.5 | Feature: finish the S3 compatible work |
--- | --- | --- |
total | 184.0 |