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Game capture #1283

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6 changes: 6 additions & 0 deletions CMakeLists.txt
Original file line number Diff line number Diff line change
Expand Up @@ -20,6 +20,12 @@ if(BUILD_OUT_OF_TREE)
include(helpers)
endif()

# OBS 31 no longer defines find_qt so check if we need to include it for in-tree
# builds
if(NOT COMMAND foo)
include("${CMAKE_CURRENT_SOURCE_DIR}/cmake/common/helpers_common.cmake")
endif()

set(LIB_NAME "${PROJECT_NAME}-lib")
add_library(${PROJECT_NAME} MODULE)
add_library(${LIB_NAME} SHARED)
Expand Down
9 changes: 9 additions & 0 deletions data/locale/en-US.ini
Original file line number Diff line number Diff line change
Expand Up @@ -769,6 +769,8 @@ AdvSceneSwitcher.condition.streamDeck.checkData="Check data field"
AdvSceneSwitcher.condition.streamDeck.startListen="Start listening"
AdvSceneSwitcher.condition.streamDeck.stopListen="Stop listening"
AdvSceneSwitcher.condition.streamDeck.pluginDownload="<html><head/><body><p>The Stream Deck plugin can be found <a href=\"https://github.com/WarmUpTill/advanced-scene-switcher-streamdeck-plugin/releases\"><span style=\" text-decoration: underline; color:#268bd2;\">here on GitHub</span></a>.</p></body></html>"
AdvSceneSwitcher.condition.gameCapture="Game capture"
AdvSceneSwitcher.condition.gameCapture.entry="{{sources}}hooked a game."

# Macro Actions
AdvSceneSwitcher.action.unknown="Unknown action"
Expand Down Expand Up @@ -1971,6 +1973,13 @@ AdvSceneSwitcher.tempVar.queue.size="Size"
AdvSceneSwitcher.tempVar.queue.running="Is running"
AdvSceneSwitcher.tempVar.queue.running.description="Returns \"true\" if the queue is started and \"false\" if it is stopped."

AdvSceneSwitcher.tempVar.gameCapture.title="Title"
AdvSceneSwitcher.tempVar.gameCapture.title.description="Window title of the application captured by the source."
AdvSceneSwitcher.tempVar.gameCapture.title="Class"
AdvSceneSwitcher.tempVar.gameCapture.title.description="Window class of the application captured by the source."
AdvSceneSwitcher.tempVar.gameCapture.title="Executable"
AdvSceneSwitcher.tempVar.gameCapture.title.description="Executable name of the application captured by the source."

AdvSceneSwitcher.selectScene="--select scene--"
AdvSceneSwitcher.selectPreviousScene="Previous Scene"
AdvSceneSwitcher.selectCurrentScene="Current Scene"
Expand Down
2 changes: 2 additions & 0 deletions plugins/base/CMakeLists.txt
Original file line number Diff line number Diff line change
Expand Up @@ -89,6 +89,8 @@ target_sources(
macro-condition-filter.hpp
macro-condition-folder.cpp
macro-condition-folder.hpp
macro-condition-game-capture.cpp
macro-condition-game-capture.hpp
macro-condition-hotkey.cpp
macro-condition-hotkey.hpp
macro-condition-idle.cpp
Expand Down
150 changes: 150 additions & 0 deletions plugins/base/macro-condition-game-capture.cpp
Original file line number Diff line number Diff line change
@@ -0,0 +1,150 @@
#include "macro-condition-game-capture.hpp"
#include "layout-helpers.hpp"

namespace advss {

const std::string MacroConditionGameCapture::id = "game_capture";

bool MacroConditionGameCapture::_registered = MacroConditionFactory::Register(
MacroConditionGameCapture::id,
{MacroConditionGameCapture::Create,
MacroConditionGameCaptureEdit::Create,
"AdvSceneSwitcher.condition.gameCapture"});

bool MacroConditionGameCapture::CheckCondition()
{
auto source = OBSGetStrongRef(_source.GetSource());
if (source != _lastSource) {
SetupSignalHandler(source);
return false;
}

std::lock_guard<std::mutex> lock(_mtx);
if (_hooked) {
SetTempVarValue("title", _title);
SetTempVarValue("class", _class);
SetTempVarValue("executable", _executable);
}

return _hooked;
}

bool MacroConditionGameCapture::Save(obs_data_t *obj) const
{
MacroCondition::Save(obj);
_source.Save(obj);
return true;
}

bool MacroConditionGameCapture::Load(obs_data_t *obj)
{
MacroCondition::Load(obj);
_source.Load(obj);
return true;
}

void MacroConditionGameCapture::HookedSignalReceived(void *data, calldata_t *cd)
{
auto condition = static_cast<MacroConditionGameCapture *>(data);
std::lock_guard<std::mutex> lock(condition->_mtx);
if (!calldata_get_string(cd, "title", &condition->_title)) {
condition->_title = "";
}
if (!calldata_get_string(cd, "class", &condition->_class)) {
condition->_class = "";
}
if (!calldata_get_string(cd, "executable", &condition->_executable)) {
condition->_executable = "";
}
condition->_hooked = true;
}

void MacroConditionGameCapture::UnhookedSignalReceived(void *data, calldata_t *)
{
auto condition = static_cast<MacroConditionGameCapture *>(data);
std::lock_guard<std::mutex> lock(condition->_mtx);
condition->_hooked = false;
}

void MacroConditionGameCapture::SetupTempVars()
{
MacroCondition::SetupTempVars();
AddTempvar(
"title",
obs_module_text("AdvSceneSwitcher.tempVar.gameCapture.title"),
obs_module_text(
"AdvSceneSwitcher.tempVar.gameCapture.title.description"));
AddTempvar(
"class",
obs_module_text("AdvSceneSwitcher.tempVar.gameCapture.class"),
obs_module_text(
"AdvSceneSwitcher.tempVar.gameCapture.class.description"));
AddTempvar(
"executable",
obs_module_text(
"AdvSceneSwitcher.tempVar.gameCapture.executable"),
obs_module_text(
"AdvSceneSwitcher.tempVar.gameCapture.executable.description"));
}

void MacroConditionGameCapture::SetupSignalHandler(obs_source_t *source)
{
signal_handler_t *sh = obs_source_get_signal_handler(source);
_hookSignal = OBSSignal(sh, "hooked", HookedSignalReceived, this);
_hookSignal = OBSSignal(sh, "unhooked", UnhookedSignalReceived, this);
}

static QStringList getGameCaptureSourceNames()
{
auto sourceEnum = [](void *param, obs_source_t *source) -> bool /* -- */
{
QStringList *list = reinterpret_cast<QStringList *>(param);

if (strcmp(obs_source_get_unversioned_id(source),
"game_capture") == 0) {
*list << obs_source_get_name(source);
}
return true;
};

QStringList list;
obs_enum_sources(sourceEnum, &list);
return list;
}

MacroConditionGameCaptureEdit::MacroConditionGameCaptureEdit(
QWidget *parent, std::shared_ptr<MacroConditionGameCapture> entryData)
: QWidget(parent),
_sources(new SourceSelectionWidget(this, QStringList(), true))
{
auto sources = getGameCaptureSourceNames();
sources.sort();
_sources->SetSourceNameList(sources);

QWidget::connect(_sources,
SIGNAL(SourceChanged(const SourceSelection &)), this,
SLOT(SourceChanged(const SourceSelection &)));

auto layout = new QHBoxLayout;
PlaceWidgets(
obs_module_text("AdvSceneSwitcher.condition.gameCapture.entry"),
layout, {{"{{sources}}", _sources}});
setLayout(layout);

_entryData = entryData;
UpdateEntryData();
_loading = false;
}

void MacroConditionGameCaptureEdit::SourceChanged(const SourceSelection &source)
{
GUARD_LOADING_AND_LOCK();
_entryData->_source = source;
}

void MacroConditionGameCaptureEdit::UpdateEntryData()
{
_sources->SetSource(_entryData->_source);
}

} // namespace advss
71 changes: 71 additions & 0 deletions plugins/base/macro-condition-game-capture.hpp
Original file line number Diff line number Diff line change
@@ -0,0 +1,71 @@
#pragma once
#include "macro-condition-edit.hpp"
#include "source-selection.hpp"

#include <QWidget>
#include <QComboBox>

namespace advss {

class MacroConditionGameCapture : public MacroCondition {
public:
MacroConditionGameCapture(Macro *m) : MacroCondition(m) {}
bool CheckCondition();
bool Save(obs_data_t *obj) const;
bool Load(obs_data_t *obj);
std::string GetId() const { return id; };
static std::shared_ptr<MacroCondition> Create(Macro *m)
{
return std::make_shared<MacroConditionGameCapture>(m);
}

SourceSelection _source;

private:
static void HookedSignalReceived(void *data, calldata_t *);
static void UnhookedSignalReceived(void *data, calldata_t *);

void SetupTempVars();
void SetupSignalHandler(obs_source_t *source);

obs_source_t *_lastSource = nullptr;
OBSSignal _hookSignal;

bool _hooked = false;
const char *_title = "";
const char *_class = "";
const char *_executable = "";
std::mutex _mtx;

static bool _registered;
static const std::string id;
};

class MacroConditionGameCaptureEdit : public QWidget {
Q_OBJECT

public:
MacroConditionGameCaptureEdit(
QWidget *parent,
std::shared_ptr<MacroConditionGameCapture> cond = nullptr);
void UpdateEntryData();
static QWidget *Create(QWidget *parent,
std::shared_ptr<MacroCondition> cond)
{
return new MacroConditionGameCaptureEdit(
parent,
std::dynamic_pointer_cast<MacroConditionGameCapture>(
cond));
}

private slots:
void SourceChanged(const SourceSelection &);

private:
SourceSelectionWidget *_sources;
std::shared_ptr<MacroConditionGameCapture> _entryData;

bool _loading = true;
};

} // namespace advss
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