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* An interface for adding npcs, missions, and zones. * Emit SQL to run on your server. * See README for InfectedRose.Interface for more info.
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using System.Xml.Serialization; | ||
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namespace InfectedRose.Builder | ||
{ | ||
[XmlRoot] | ||
public class CharacterStyle | ||
{ | ||
public int Chest { get; set; } | ||
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public int ChestDecal { get; set; } | ||
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public int EyeBrowStyle { get; set; } | ||
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public int EyesStyle { get; set; } | ||
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public int HairColor { get; set; } | ||
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public int HairStyle { get; set; } | ||
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public int Head { get; set; } | ||
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public int HeadColor { get; set; } | ||
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public int LeftHand { get; set; } | ||
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public int Legs { get; set; } | ||
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public int MouthStyle { get; set; } | ||
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public int RightHand { get; set; } | ||
[XmlElement] public int Chest { get; set; } = 0; | ||
[XmlElement] public int ChestDecal { get; set; } = 0; | ||
[XmlElement] public int EyeBrowStyle { get; set; } = 0; | ||
[XmlElement] public int EyesStyle { get; set; } = 0; | ||
[XmlElement] public int HairColor { get; set; } = 0; | ||
[XmlElement] public int HairStyle { get; set; } = 0; | ||
[XmlElement] public int Head { get; set; } = 0; | ||
[XmlElement] public int HeadColor { get; set; } = 0; | ||
[XmlElement] public int LeftHand { get; set; } = 0; | ||
[XmlElement] public int Legs { get; set; } = 0; | ||
[XmlElement] public int MouthStyle { get; set; } = 0; | ||
[XmlElement] public int RightHand { get; set; } = 0; | ||
} | ||
} |
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@@ -1,9 +1,12 @@ | ||
using System.Xml.Serialization; | ||
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namespace InfectedRose.Builder | ||
{ | ||
[XmlRoot] | ||
public class ItemReward | ||
{ | ||
public int Lot { get; set; } | ||
public int Count { get; set; } | ||
[XmlElement] public int Lot { get; set; } = -1; | ||
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[XmlElement] public int Count { get; set; } = 0; | ||
} | ||
} |
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Original file line number | Diff line number | Diff line change |
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@@ -1,11 +1,14 @@ | ||
using System.Xml.Serialization; | ||
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namespace InfectedRose.Builder | ||
{ | ||
[XmlRoot] | ||
public class MissionEntry | ||
{ | ||
public int MissionId { get; set; } | ||
public bool Offers { get; set; } | ||
public bool Accepting { get; set; } | ||
[XmlElement] public int MissionId { get; set; } = 300; | ||
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[XmlElement] public bool Offers { get; set; } = true; | ||
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[XmlElement] public bool Accepting { get; set; } = true; | ||
} | ||
} |
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