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This repository has been archived by the owner on Aug 11, 2024. It is now read-only.

Update scripts since HandBoundsMode was renamed #15

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Nov 11, 2020
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Original file line number Diff line number Diff line change
Expand Up @@ -30,8 +30,8 @@ private void Start()
{
providers = MixedRealityToolkit.GetActiveServices<IMixedRealityHandControllerDataProvider>();
physicsToggle.isOn = providers[0].HandPhysicsEnabled;
handsModeEnabledImage.gameObject.SetActive(providers[0].BoundsMode == HandBoundsMode.Hand);
fingersModeEnabledImage.gameObject.SetActive(providers[0].BoundsMode == HandBoundsMode.Fingers);
handsModeEnabledImage.gameObject.SetActive(providers[0].BoundsMode == HandBoundsLOD.Low);
fingersModeEnabledImage.gameObject.SetActive(providers[0].BoundsMode == HandBoundsLOD.High);
}

public void TogglePhysics(bool isOn)
Expand Down Expand Up @@ -66,7 +66,7 @@ public void SetHandBoundsMode()
{
for (int i = 0; i < providers.Count; i++)
{
providers[i].BoundsMode = HandBoundsMode.Hand;
providers[i].BoundsMode = HandBoundsLOD.Low;
}

fingersModeEnabledImage.gameObject.SetActive(false);
Expand All @@ -77,7 +77,7 @@ public void SetFingerBoundsMode()
{
for (int i = 0; i < providers.Count; i++)
{
providers[i].BoundsMode = HandBoundsMode.Fingers;
providers[i].BoundsMode = HandBoundsLOD.High;
}

handsModeEnabledImage.gameObject.SetActive(false);
Expand Down