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Add bandpass filter, update butterworth and others
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using System; | ||
using FrooxEngine; | ||
using Elements.Assets; | ||
using System.Net; | ||
using ProtoFlux.Runtimes.Execution; | ||
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namespace Obsidian.Components.Audio | ||
{ | ||
[Category(new string[] { "Obsidian/Audio" })] | ||
public class BandPassFilter : Component, IAudioSource, IWorldElement | ||
{ | ||
[Range(0.1f, 1.41f, "0.00")] | ||
public readonly Sync<float> Resonance; | ||
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[Range(20f, 20000f, "0.00")] | ||
public readonly Sync<float> LowFrequency; | ||
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[Range(20f, 20000f, "0.00")] | ||
public readonly Sync<float> HighFrequency; | ||
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public readonly SyncRef<IAudioSource> Source; | ||
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private double lastTime; | ||
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public bool IsActive | ||
{ | ||
get => Source.Target != null && Source.Target.IsActive; | ||
} | ||
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public int ChannelCount => Source.Target?.ChannelCount ?? 0; | ||
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public void Read<S>(Span<S> buffer) where S : unmanaged, IAudioSample<S> | ||
{ | ||
if (!IsActive) | ||
{ | ||
return; | ||
} | ||
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Span<S> tempBuffer = stackalloc S[buffer.Length]; | ||
tempBuffer = buffer; | ||
Source.Target.Read(tempBuffer); | ||
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var LowPass = new ButterworthFilter.FilterButterworth<S>(HighFrequency, (int)(tempBuffer.Length / (Engine.Current.AudioSystem.DSPTime - lastTime)), ButterworthFilter.FilterButterworth<S>.PassType.Lowpass, Resonance); | ||
var HighPass = new ButterworthFilter.FilterButterworth<S>(LowFrequency, (int)(tempBuffer.Length / (Engine.Current.AudioSystem.DSPTime - lastTime)), ButterworthFilter.FilterButterworth<S>.PassType.Highpass, Resonance); | ||
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for (int i = 0; i < tempBuffer.Length; i++) | ||
{ | ||
LowPass.Update(ref tempBuffer[i]); | ||
HighPass.Update(ref tempBuffer[i]); | ||
} | ||
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lastTime = Engine.Current.AudioSystem.DSPTime; | ||
} | ||
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protected override void OnAwake() | ||
{ | ||
base.OnAwake(); | ||
Resonance.Value = 1.41f; | ||
LowFrequency.Value = 20f; | ||
HighFrequency.Value = 20000f; | ||
lastTime = Engine.Current.AudioSystem.DSPTime; | ||
} | ||
} | ||
} |
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