-
Notifications
You must be signed in to change notification settings - Fork 6
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Merge pull request #58 from Nytra/testing2
Add BandPassFilter, FrequencyModulator, update ButterworthFilter defaults, improve filter sound
- Loading branch information
Showing
3 changed files
with
189 additions
and
11 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,86 @@ | ||
using System; | ||
using FrooxEngine; | ||
using Elements.Assets; | ||
using System.Net; | ||
using ProtoFlux.Runtimes.Execution; | ||
|
||
namespace Obsidian.Components.Audio | ||
{ | ||
[Category(new string[] { "Obsidian/Audio" })] | ||
public class BandPassFilter : Component, IAudioSource, IWorldElement | ||
{ | ||
[Range(0.1f, 1.41f, "0.00")] | ||
public readonly Sync<float> Resonance; | ||
|
||
[Range(20f, 20000f, "0.00")] | ||
public readonly Sync<float> LowFrequency; | ||
|
||
[Range(20f, 20000f, "0.00")] | ||
public readonly Sync<float> HighFrequency; | ||
|
||
public readonly SyncRef<IAudioSource> Source; | ||
|
||
private double lastTime; | ||
|
||
private object lowFilter = null; | ||
private object highFilter = null; | ||
|
||
public bool IsActive | ||
{ | ||
get => Source.Target != null && Source.Target.IsActive; | ||
} | ||
|
||
public int ChannelCount => Source.Target?.ChannelCount ?? 0; | ||
|
||
public void Read<S>(Span<S> buffer) where S : unmanaged, IAudioSample<S> | ||
{ | ||
if (!IsActive) | ||
{ | ||
return; | ||
} | ||
|
||
Span<S> tempBuffer = stackalloc S[buffer.Length]; | ||
tempBuffer = buffer; | ||
Source.Target.Read(tempBuffer); | ||
|
||
if (lowFilter == null) | ||
{ | ||
lowFilter = new ButterworthFilter.FilterButterworth<S>(); | ||
} | ||
if (highFilter == null) | ||
{ | ||
highFilter = new ButterworthFilter.FilterButterworth<S>(); | ||
} | ||
|
||
((ButterworthFilter.FilterButterworth<S>)lowFilter).UpdateCoefficients(HighFrequency, (int)(tempBuffer.Length / (Engine.Current.AudioSystem.DSPTime - lastTime)), ButterworthFilter.FilterButterworth<S>.PassType.Lowpass, Resonance); | ||
((ButterworthFilter.FilterButterworth<S>)highFilter).UpdateCoefficients(LowFrequency, (int)(tempBuffer.Length / (Engine.Current.AudioSystem.DSPTime - lastTime)), ButterworthFilter.FilterButterworth<S>.PassType.Highpass, Resonance); | ||
|
||
for (int i = 0; i < tempBuffer.Length; i++) | ||
{ | ||
((ButterworthFilter.FilterButterworth<S>)lowFilter).Update(ref tempBuffer[i]); | ||
((ButterworthFilter.FilterButterworth<S>)highFilter).Update(ref tempBuffer[i]); | ||
} | ||
|
||
lastTime = Engine.Current.AudioSystem.DSPTime; | ||
} | ||
|
||
protected override void OnAwake() | ||
{ | ||
base.OnAwake(); | ||
Resonance.Value = 1.41f; | ||
LowFrequency.Value = 20f; | ||
HighFrequency.Value = 20000f; | ||
lastTime = Engine.Current.AudioSystem.DSPTime; | ||
} | ||
|
||
protected override void OnChanges() | ||
{ | ||
base.OnChanges(); | ||
if (Source.GetWasChangedAndClear()) | ||
{ | ||
lowFilter = null; | ||
highFilter = null; | ||
} | ||
} | ||
} | ||
} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,79 @@ | ||
using System; | ||
using FrooxEngine; | ||
using Elements.Assets; | ||
|
||
namespace Obsidian.Components.Audio | ||
{ | ||
[Category(new string[] { "Obsidian/Audio" })] | ||
public class FrequencyModulator : Component, IAudioSource, IWorldElement | ||
{ | ||
[Range(0f, 1000f, "0.00")] | ||
public readonly Sync<float> ModulationIndex; | ||
|
||
public readonly SyncRef<IAudioSource> CarrierSource; | ||
public readonly SyncRef<IAudioSource> ModulatorSource; | ||
|
||
public bool IsActive | ||
{ | ||
get | ||
{ | ||
return CarrierSource.Target != null && | ||
ModulatorSource.Target != null && | ||
CarrierSource.Target.IsActive && | ||
ModulatorSource.Target.IsActive; | ||
} | ||
} | ||
|
||
public int ChannelCount | ||
{ | ||
get | ||
{ | ||
return CarrierSource.Target?.ChannelCount ?? 0; | ||
} | ||
} | ||
|
||
protected override void OnAwake() | ||
{ | ||
base.OnAwake(); | ||
ModulationIndex.Value = 100f; // Default modulation index | ||
} | ||
|
||
public void Read<S>(Span<S> buffer) where S : unmanaged, IAudioSample<S> | ||
{ | ||
if (!IsActive) | ||
{ | ||
return; | ||
} | ||
|
||
int channelCount = ChannelCount; | ||
if (channelCount == 0) | ||
{ | ||
return; | ||
} | ||
|
||
// Temporary buffers for carrier and modulator sources | ||
Span<S> carrierBuffer = stackalloc S[buffer.Length]; | ||
Span<S> modulatorBuffer = stackalloc S[buffer.Length]; | ||
|
||
// Read data from sources | ||
CarrierSource.Target.Read(carrierBuffer); | ||
ModulatorSource.Target.Read(modulatorBuffer); | ||
|
||
float modulationIndex = ModulationIndex.Value; | ||
|
||
// Apply FM synthesis | ||
for (int i = 0; i < buffer.Length; i++) | ||
{ | ||
// Get carrier and modulator values | ||
float carrierValue = carrierBuffer[i].AbsoluteAmplitude; | ||
float modulatorValue = modulatorBuffer[i].AbsoluteAmplitude; | ||
|
||
// Compute frequency modulation | ||
float modulatedValue = (float)(carrierValue * Math.Sin(2 * Math.PI * modulationIndex * modulatorValue)); | ||
|
||
// Write modulated value to the buffer | ||
buffer[i] = buffer[i].Bias(buffer[i].AbsoluteAmplitude - modulatedValue); | ||
} | ||
} | ||
} | ||
} |