What's Changed
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Clamp audio buffer values to prevent audio breaking, Use IsActive, update filters to handle different types, use audio update callback by @Nytra in #71
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Add SawtoothGenerator and fix a problem with Frequency Quantize when the input is zero by @Nytra in #72
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Add PhaseModulator, Add RingModulator, rename FrequencyModulator to SineShapedRingModulator by @Nytra in #73
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A bunch of new audio nodes and other related changes by @Nytra in #75
ChannelSplitter
StereoCombiner
QuadCombiner
Surround51_Combiner
BandPassFilter
ButterworthFilter
EMA_IIR_SmoothSignal
PhaseModulator
RingModulator
SineShapedRingModulator
AudioSourceInfoCategorized audio nodes/components
Refactored audio algorithms to a single file
Use correct channel counts -
Fix for null ref exception on loading a world by @Nytra in #76
Full Changelog: v2024.12.30...v2025.01.08