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Adapt to lvgl's property API #50
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Signed-off-by: Xu Xingliang <[email protected]>
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Now the property value can be set and get directly using methog like: print(obj.bg_color) obj.align = lvgl.ALIGN.CENTER Signed-off-by: Neo Xu <[email protected]> property value should be initialized to zero Signed-off-by: Neo Xu <[email protected]>
Signed-off-by: Neo Xu <[email protected]>
Signed-off-by: Neo Xu <[email protected]>
Signed-off-by: Neo Xu <[email protected]>
Signed-off-by: Neo Xu <[email protected]>
Signed-off-by: Xu Xingliang <[email protected]>
Signed-off-by: Xu Xingliang <[email protected]>
Signed-off-by: Neo Xu <[email protected]>
Signed-off-by: Neo Xu <[email protected]>
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Signed-off-by: Neo Xu <[email protected]>
Signed-off-by: Neo Xu <[email protected]>
Signed-off-by: Neo Xu <[email protected]>
Not all changes have been upstreamed, thus switched to https://github.com/XuNeo/lvgl/tree/luavgl-property |
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Fix #11
Make full use of lvgl's property API for binding language.
For simple properties, luavgl will call lv_obj_property_ API directly.
luavgl_toproperty
andluavgl_pushproperty
is used to convert value between lua and lv_property_t.New feature
Now the property can be accessed directly in nature way. E.g