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Explosives - Minor refactor #10805
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Explosives - Minor refactor #10805
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@@ -67,7 +65,7 @@ class CfgAmmo { | |||
GVAR(size) = 0; | |||
}; | |||
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// More sensitive pressure-fuze for the Vanilla AT Mine. | |||
// More sensitive pressure-fuse for the Vanilla AT Mine |
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It really doesn't matter but I think fuze is correct here
it's something like:
- fuse - like the classic burning/sparking rope on a stick of dynamite
- fuze - something more complicated like a sensor or timer that triggers an explosive
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It's AE vs BE shenanigans, but seeing as we have fuse
everywhere else, I figured I would bring it in line, despite being BE.
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
When merged this pull request will:
ACE_Explosives_fnc_detonateExplosiveAll
, as it's just aforEach
loop.ace_explosives_defuseStart
and adding missing documentation forace_explosives_defuse
andace_explosives_explodeOnDefuse
.IMPORTANT
Component - Add|Fix|Improve|Change|Make|Remove {changes}
.