Tetris made with DirectX
This is an old project from 2022 and does not represent how I code today
Game built on top of the Chilli Framework, based on DirectX. Provides access to the window pixel buffer.
I did not benefit from any drawing libraries and had to do all rendering methods myself. I also used the Windows API to read .bmp
files.
Other than that, it's just Tetris with a stolen background from the internet.
Left-Right Arrows - Tetromino movement
Down Arrow - Speed up falling
Q - Skip falling
R - Rotate tetromino