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mobx-navigation

mobx-navigation is a relatively unopinionated navigation which is geared largely for applications that require high performance navigation and leverage mobx for state management.

Goals

  • Tunable high performance navigation
  • Leverage mobx state management to power rendering state changes instead of React lifecycle events
  • Full extensibility for all navigation components
  • Flexible navigation state mutation for scenarios of varying degrees of complexity

This library was created to solve a number of use cases that were not met by other navigation libraries, including the most recent react-navigation library. It is definitely geared towards users who favor mobx over redux, where state changes are not debounced indiscriminantly and are direct. Using mobx, while not strictly necessary, is preferred but you are free to use the library in conjunction with any state-management library you like.

Some scenarios this library was designed to make easy:

  1. Changing elements in the navigation bar (header at the top) dynamically as a result of some action taken in the scene itself.
  2. Caching scenes that would have otherwise been completely unmounted
  3. Issuing fairly complicated deep-link scenarios (back + switch tab + push 3 different pages)
  4. Executing code before and after a transition occurs
  5. Convenient configuration of scenes via templates and configuration merging
  6. Flexible navigation with respect to things like a scene that can belong to multiple tabs, a scene that can only belong to one tab, a scene that should be unique in the stack that it's on, etc

From an implementation standpoint, the library provides a number of tools to give the library-user flexibility in rendering scenes to make things as performant as possible.

Usage

The bulk of the documentation is actually housed as code in the example project located in this repo here. The scenes and classes in there could use some organization (difficult because the feature set is so large), so changes to help shuffle and rename things would be appreciated. For additional exposition, or to get the gist of the library, keep reading.

To get started with the library, you will need a NavContainer component somewhere near or at the top of the application render tree. If you wish to embed the NavContainer inside some other component, you may. This component, should have declared, as children, any NavTab elements you wish to exist at some point in the application.

import React from 'react';
import { NavContainer } from 'mobx-navigation';
import Tab1 from './Tab1';
import Tab2 from './Tab2';

export default class MyApp extends React.Component {
  render() {
    return (
      <NavContainer>
        <NavTab initialScene={Tab1} name="tab1" isInitial />
        <NavTab initialScene={Tab2} name="tab2" />
      </NavContainer>
    );
  };
}

If you want to register a scene, you should do it on the scene itself.

import { scene } from 'mobx-navigation';

@scene('sceneExample')
export default class SceneExample {
  static navConfig = {
    // Insert custom scene configuration here
  }
}

Later on, a person could push this scene by doing something like

this.props.navState.push('sceneExample'); // Can take props to the scene as the second object

The navState is provided as a prop to scenes that are mounted by this library underneath the parent NavContainer.

Configuration

The full default configuration is defined below:

export const defaultConfig = {
  // You are free to put any data in here that you like and the library will merge the contents
  // for you as appropriate. It may be accessed through the navState
  custom: {},

  navBarVisible: false,
  tabBarVisible: false,
  cardStyle: {
    bottom: 0,
    left: 0,
    right: 0,
    top: 0,
    position: 'absolute',
    backgroundColor: 'white',
  },
  initNavProps: null,
  navBarStyle: {
    backgroundColor: 'white',
    position: 'absolute',
    left: 0,
    right: 0,
    top: 0,
    borderBottomWidth: StyleSheet.hairlineWidth,
    borderBottomColor: '#828287',
    height: 68 - STATUSBAR_HEIGHT,
  },
  navBarBackImage: null,
  navBarBackImageStyle: {
    width: 13,
    height: 21,
  },
  navBarCenter: null,
  navBarCenterProps: null,
  navBarCenterStyle: {
    position: 'absolute',
    alignItems: 'center',
    justifyContent: 'center',
    paddingTop: STATUSBAR_HEIGHT,
    top: 0,
    left: 0,
    right: 0,
    bottom: 0,
  },
  navBarLeftDisabled: false, // Remove default back button
  navBarLeft: null,
  navBarLeftProps: null,
  navBarLeftStyle: {
    position: 'absolute',
    justifyContent: 'center',
    paddingTop: STATUSBAR_HEIGHT,
    width: 100,
    top: 0,
    left: 0,
    bottom: 0,
    paddingLeft: 15,
  },
  navBarRight: null,
  navBarRightProps: null,
  navBarRightStyle: {
    position: 'absolute',
    justifyContent: 'center',
    paddingTop: STATUSBAR_HEIGHT,
    width: 100,
    top: 0,
    right: 0,
    bottom: 0,
    paddingRight: 15,
  },
  navBarTitleStyle: {
    alignItems: 'center',
  },
  navBarSubtitleStyle: {

  },
  navBarTransparent: false,
  statusBarStyle: 'default', // One of default, light-content, or dark-content
  tabBarStyle: {
    height: 50,
  },
  tabBarTransparent: false,
  unique: false, // If true, pushing this scene onto the stack will pop all scenes below to the first occurence of this scene if it exists
}

To understand these keys in more detail and see usages, the example app provided by the project is the best way to do so.

Each one of these keys can be overridden by individual scenes in a number of ways. The values are merged according to the following scheme:

  • If the override is an object and the parent is an object, perform a shallow merge with the override taking precedence
  • If the parent is an object and the override isn't, construct an array with the parent and child as elements in that order
  • If the parent is an array and the child is not, prepend the child to the parent
  • If the parent and child are arrays, merge them
  • If the parent is set and the child is set to null, assign null to the value
  • If the parent is set and the child is undefined, keep the parent as is

Part of the reason for the array merging is because the React native StyleSheet object is merged by consuming arrays, and it's possible for a user to wish to merge object styles with StyleSheet styles (which are, in Javascript, nothing more than numerical references).

For convenience, this library allows you to define a collection of settings as a template that a scene may take wholesale. The templates should be defined as an object keyed to the template names and passed as a prop to the navigation container.

const myTemplates = {
  tallTabBar: {
    tabBarVisible: true,
    tabBarStyle: {
      height: 100,
    },
  },
};
...
<NavContainer templates={myTemplates}>
  ...
</NavContainer>

Later on, this template can be applied to a scene with additional keys overridden if desired:

@scene('custom')
class CustomScene extends Component {
  static navConfig = {
    template: 'tallTabBar',
    tabBarStyle: {
      backgroundColor: 'red',
    },
  };
  ...
}

This CustomScene will end up with a tab bar which is visible, 100 points tall, and with a red background color. If we want, we can also specify multiple templates to apply by specifiying templates in the navConfig and a list of template names. They are applied in order and the other keys in the navConfig are always applied last.

Caching

To allow a scene to be cached and rendered offscreen, the scene must provide the cacheHint property in its static navConfig. This property is a function which takes the scene props as an argument and should return a string. For example:

@scene('user')
class UserProfile extends Component {
  static navConfig = {
    cacheHint: (props) => props.username,
  };
  ...
}

Later, if someone performs this.props.navState.push('user', { username: 'jeremy' }), the library will ensure that at most one instance of the scene type user which evaluates to the cache hint "jeremy" exists. In addition, it will retain the scene even after it is replaced or popped off the scene graph until the cache is full, so that if someone navigates to the same profile again, no work needs to be done. Note that cache hints are automatically namespaced so you should not need to include the scene name or component type in the cache hint itself.

By default, mobx-navigation retains 8 unique scenes in memory but this can be overridden by specifying the cacheWatermark prop on the NavContainer.

Multi-configs

Often, one may wish to have a single component used for multiple scenes but with different navigation configs. This can be done relatively easily as follows:

@scene
class Snowflake extends Component {
  static multiNavConfig = {
    snowflake: {
      navBarVisible: true,
    },
    snowflakeAlt: {
      tabBarVisible: true,
    }
  };
  ...
}

Later, if someone pushes "snowflake", it will render Snowflake with a nav bar but no tab bar. If someone pushes "snowflakeAlt", it will render Snowflake as well but with a tab bar instead. Note that the scene decorator does not have any arguments.

A scene may have both a navConfig and a multiNavConfig. In this case, the navConfig is treated as a template that is applied to all configurations passed in the multiNavConfig.

Lifecycle Events

Components decorated with the @scene decorator will automatically have access to four additional lifecycle events: componentWillShow, componentDidShow, componentWillHide, and componentDidHide. These events occur analogously to the standard React lifecycle events at the start and end of navigation transitions. Note that in all cases, the component will have already rendered, either onscreen or offscreen so mount events are guaranteed to happen first before any show events and unmount events will always occur after the hide events.

If you want to access these lifecycle events from any child component, you should do so via the @child decorator which should go after all the other mobx-react decorators (aka, it should be applied first). This will cause the decorated child component to register itself with an existing scene in its React context if it exists, and lifecycle events for that nearest parent scene will automatically trigger lifecycle events defined on the child.

Note that for both the scene and the child components, you are not required to define all, or any, of the custom lifecycle events. Only what you need! Examples of these events firing can be seen in the example project.

Implementation Summary

Conceptually, mobx-navigation renders scenes in a relatively straightforward manner:

          NavState
         /        \
        /          \
       /            \
      /              \
NavContainer ----- ElementPool

The NavContainer is the visual component of the library which renders elements contained in the ElementPool. By interacting with elements rendered by the NavContainer, the user can than mutate the NavState which is conceptually similar to the scenegraph object in other libraries. The NavState in turn retains or releases references that cause new elements to get added to the ElementPool, or old elements to be removed as necessary.

The separation of the NavState from the ElementPool allows us to more easily cache scenes in memory, regardless of whether or not the scene is reachable from the current navigation state. For example, loading a user profile and subsequently hitting the back button should ideally not tear down the entire user profile scene in case the user wanted to load it again relatively soon.

Each of these concepts is presented in more detail below.

NavState

The NavState is a collection of NavNodes which are attached to each other as you would expect in a tree-like form. The nodes themselves contain data about the configuration of the node, the props the node was created with, the React component that the node would render, the NavElement instance created for the node, and other metadata. All actions that would change the navigation state are also defined on this class (which is created when the NavContainer is initially mounted). The NavState itself not concerned with caching elements and is a faithful representation of the current state of the scenegraph. When NavNodes are added or removed, the nodes themselves call retain or release on the ElementPool respectively so that the lifetime of a NavNode is decoupled from the React element that would ultimately be rendered. The NavState is also responsible for managing transitions, and as such, handles the invocation of mobx-navigation-specific lifecycle events like componentDidShow or componentWillHide.

NavContainer

The scene container is responsible for reading the ElementPool and rendering all elements it contains. This includes elements that are currently unreachable by the current scenegraph as persisting them in the virtual-DOM pays only an in-memory cost which will greatly accelerate navigating to it in the future. For each NavElement returned from the pool, the NavContainer renders a NavCard to display it. The NavCard determines if it should render onscreen or offscreen and also whether it should respect any ongoing animations. In addition, the NavCard consumes user provided configuration (which is merged onto default configurations) to determine how to display the NavBar, NavTabBar, and forward any shared navProps as applicable. The navProps which is shared between the NavBar and the scene itself is created at the NavCard level and only upon request (via the initNavProps configuration key) and may be an observable object for conveniently sharing reactive state.

ElementPool

The 3rd leg of the tripod, the ElementPool is where all instances of React components reside. If the scene provides a cacheHint configuration key, it evaluates this function to determine if the element already exists in the pool. If so, it recycles existing elements (which would have been rendered offscreen) to accelerate navigation. Furthermore, an identical scene may be rendered at multiple points in the scenegraph without any issue. Changes to the element that occur as a result of some user action would persist (see the CachedScene component in the example project). If no cacheHint is provided, the element is created as an anonymous element and is guaranteed to be unique within the entire pool. In this case, the NavNode that spawned it is, itself, used as the key. Lifetimes are maintained through a simple reference count, with anonymous elements having a ref count of at most one.

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