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Merge branch 'inspector-memory-leak-fix' into develop
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nasser committed Sep 16, 2019
2 parents 8254384 + 6e27845 commit 2028e7d
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Showing 166 changed files with 335 additions and 824 deletions.
6 changes: 2 additions & 4 deletions Components/ArcadiaBehaviour.cs
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@@ -1,5 +1,4 @@
#if NET_4_6
using UnityEngine;
using UnityEngine;
using System;
using System.Collections.Generic;
using System.Collections.Specialized;
Expand Down Expand Up @@ -561,5 +560,4 @@ public void RunFunctions (object arg1, object arg2, object arg3)
}
}

}
#endif
}
6 changes: 2 additions & 4 deletions Components/ArcadiaState.cs
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@@ -1,5 +1,4 @@
#if NET_4_6
using UnityEngine;
using UnityEngine;
using System.Collections.Generic;
using clojure.lang;
using Arcadia;
Expand Down Expand Up @@ -285,5 +284,4 @@ public void CopyTo (ArcadiaState target)
target.conversions = conversions;
}

}
#endif
}
5 changes: 2 additions & 3 deletions Components/AwakeHook.cs
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@@ -1,5 +1,5 @@
#if NET_4_6
using UnityEngine;
using UnityEngine.EventSystems;
using clojure.lang;

public class AwakeHook : ArcadiaBehaviour
Expand All @@ -9,5 +9,4 @@ public override void Awake()
base.Awake();
RunFunctions();
}
}
#endif
}
3 changes: 1 addition & 2 deletions Components/AwakeHook.cs.meta

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5 changes: 2 additions & 3 deletions Components/FixedUpdateHook.cs
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@@ -1,5 +1,5 @@
#if NET_4_6
using UnityEngine;
using UnityEngine.EventSystems;
using clojure.lang;

public class FixedUpdateHook : ArcadiaBehaviour
Expand All @@ -8,5 +8,4 @@ public void FixedUpdate()
{
RunFunctions();
}
}
#endif
}
3 changes: 1 addition & 2 deletions Components/FixedUpdateHook.cs.meta

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5 changes: 2 additions & 3 deletions Components/LateUpdateHook.cs
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@@ -1,5 +1,5 @@
#if NET_4_6
using UnityEngine;
using UnityEngine.EventSystems;
using clojure.lang;

public class LateUpdateHook : ArcadiaBehaviour
Expand All @@ -8,5 +8,4 @@ public void LateUpdate()
{
RunFunctions();
}
}
#endif
}
3 changes: 1 addition & 2 deletions Components/LateUpdateHook.cs.meta

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5 changes: 2 additions & 3 deletions Components/OnAnimatorIKHook.cs
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@@ -1,5 +1,5 @@
#if NET_4_6
using UnityEngine;
using UnityEngine.EventSystems;
using clojure.lang;

public class OnAnimatorIKHook : ArcadiaBehaviour
Expand All @@ -8,5 +8,4 @@ public void OnAnimatorIK(System.Int32 a)
{
RunFunctions(a);
}
}
#endif
}
3 changes: 1 addition & 2 deletions Components/OnAnimatorIKHook.cs.meta

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5 changes: 2 additions & 3 deletions Components/OnAnimatorMoveHook.cs
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@@ -1,5 +1,5 @@
#if NET_4_6
using UnityEngine;
using UnityEngine.EventSystems;
using clojure.lang;

public class OnAnimatorMoveHook : ArcadiaBehaviour
Expand All @@ -8,5 +8,4 @@ public void OnAnimatorMove()
{
RunFunctions();
}
}
#endif
}
3 changes: 1 addition & 2 deletions Components/OnAnimatorMoveHook.cs.meta

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5 changes: 2 additions & 3 deletions Components/OnApplicationFocusHook.cs
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@@ -1,5 +1,5 @@
#if NET_4_6
using UnityEngine;
using UnityEngine.EventSystems;
using clojure.lang;

public class OnApplicationFocusHook : ArcadiaBehaviour
Expand All @@ -8,5 +8,4 @@ public void OnApplicationFocus(System.Boolean a)
{
RunFunctions(a);
}
}
#endif
}
3 changes: 1 addition & 2 deletions Components/OnApplicationFocusHook.cs.meta

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5 changes: 2 additions & 3 deletions Components/OnApplicationPauseHook.cs
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@@ -1,5 +1,5 @@
#if NET_4_6
using UnityEngine;
using UnityEngine.EventSystems;
using clojure.lang;

public class OnApplicationPauseHook : ArcadiaBehaviour
Expand All @@ -8,5 +8,4 @@ public void OnApplicationPause(System.Boolean a)
{
RunFunctions(a);
}
}
#endif
}
3 changes: 1 addition & 2 deletions Components/OnApplicationPauseHook.cs.meta

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5 changes: 2 additions & 3 deletions Components/OnApplicationQuitHook.cs
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@@ -1,5 +1,5 @@
#if NET_4_6
using UnityEngine;
using UnityEngine.EventSystems;
using clojure.lang;

public class OnApplicationQuitHook : ArcadiaBehaviour
Expand All @@ -8,5 +8,4 @@ public void OnApplicationQuit()
{
RunFunctions();
}
}
#endif
}
3 changes: 1 addition & 2 deletions Components/OnApplicationQuitHook.cs.meta

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5 changes: 2 additions & 3 deletions Components/OnAudioFilterReadHook.cs
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@@ -1,5 +1,5 @@
#if NET_4_6
using UnityEngine;
using UnityEngine.EventSystems;
using clojure.lang;

public class OnAudioFilterReadHook : ArcadiaBehaviour
Expand All @@ -8,5 +8,4 @@ public void OnAudioFilterRead(System.Single[] a, System.Int32 b)
{
RunFunctions(a, b);
}
}
#endif
}
3 changes: 1 addition & 2 deletions Components/OnAudioFilterReadHook.cs.meta

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5 changes: 2 additions & 3 deletions Components/OnBecameInvisibleHook.cs
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@@ -1,5 +1,5 @@
#if NET_4_6
using UnityEngine;
using UnityEngine.EventSystems;
using clojure.lang;

public class OnBecameInvisibleHook : ArcadiaBehaviour
Expand All @@ -8,5 +8,4 @@ public void OnBecameInvisible()
{
RunFunctions();
}
}
#endif
}
3 changes: 1 addition & 2 deletions Components/OnBecameInvisibleHook.cs.meta

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5 changes: 2 additions & 3 deletions Components/OnBecameVisibleHook.cs
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@@ -1,5 +1,5 @@
#if NET_4_6
using UnityEngine;
using UnityEngine.EventSystems;
using clojure.lang;

public class OnBecameVisibleHook : ArcadiaBehaviour
Expand All @@ -8,5 +8,4 @@ public void OnBecameVisible()
{
RunFunctions();
}
}
#endif
}
3 changes: 1 addition & 2 deletions Components/OnBecameVisibleHook.cs.meta

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6 changes: 2 additions & 4 deletions Components/OnBeginDragHook.cs
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@@ -1,13 +1,11 @@
#if NET_4_6
using UnityEngine;
using UnityEngine.EventSystems;
using clojure.lang;

public class OnBeginDragHook : ArcadiaBehaviour, IBeginDragHandler
public class OnBeginDragHook : ArcadiaBehaviour
{
public void OnBeginDrag(PointerEventData a)
{
RunFunctions(a);
}
}
#endif
}
3 changes: 1 addition & 2 deletions Components/OnBeginDragHook.cs.meta

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6 changes: 2 additions & 4 deletions Components/OnCancelHook.cs
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@@ -1,13 +1,11 @@
#if NET_4_6
using UnityEngine;
using UnityEngine.EventSystems;
using clojure.lang;

public class OnCancelHook : ArcadiaBehaviour, ICancelHandler
public class OnCancelHook : ArcadiaBehaviour
{
public void OnCancel(BaseEventData a)
{
RunFunctions(a);
}
}
#endif
}
3 changes: 1 addition & 2 deletions Components/OnCancelHook.cs.meta

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5 changes: 2 additions & 3 deletions Components/OnCollisionEnter2DHook.cs
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@@ -1,5 +1,5 @@
#if NET_4_6
using UnityEngine;
using UnityEngine.EventSystems;
using clojure.lang;

public class OnCollisionEnter2DHook : ArcadiaBehaviour
Expand All @@ -8,5 +8,4 @@ public void OnCollisionEnter2D(UnityEngine.Collision2D a)
{
RunFunctions(a);
}
}
#endif
}
3 changes: 1 addition & 2 deletions Components/OnCollisionEnter2DHook.cs.meta

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