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/target | ||
.idea |
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[package] | ||
name = "rust-tic-tac-toe" | ||
version = "1.0.0" | ||
authors = ["elarroba <[email protected]>"] | ||
edition = "2018" | ||
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# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html | ||
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[dependencies] |
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use core::fmt; | ||
use std::fmt::{Display, Formatter}; | ||
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use crate::players::Player; | ||
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#[derive(PartialEq, Eq)] | ||
pub enum CellValue { | ||
Blank, | ||
X, | ||
O, | ||
} | ||
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impl Display for CellValue { | ||
fn fmt(&self, f: &mut Formatter<'_>) -> fmt::Result { | ||
let tick = match self { | ||
CellValue::Blank => { " " } | ||
CellValue::X => { "X" } | ||
CellValue::O => { "O" } | ||
}; | ||
write!(f, "{}", tick) | ||
} | ||
} | ||
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pub struct TicTacToeBoard<'b> { | ||
a1: &'b CellValue, | ||
a2: &'b CellValue, | ||
a3: &'b CellValue, | ||
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b1: &'b CellValue, | ||
b2: &'b CellValue, | ||
b3: &'b CellValue, | ||
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c1: &'b CellValue, | ||
c2: &'b CellValue, | ||
c3: &'b CellValue, | ||
} | ||
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impl<'c> TicTacToeBoard<'c> { | ||
pub fn new() -> TicTacToeBoard<'c> { | ||
TicTacToeBoard { | ||
a1: &CellValue::Blank, | ||
a2: &CellValue::Blank, | ||
a3: &CellValue::Blank, | ||
b1: &CellValue::Blank, | ||
b2: &CellValue::Blank, | ||
b3: &CellValue::Blank, | ||
c1: &CellValue::Blank, | ||
c2: &CellValue::Blank, | ||
c3: &CellValue::Blank, | ||
} | ||
} | ||
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pub fn get_display_value(cell: &CellValue) -> &'static str { | ||
match cell { | ||
CellValue::Blank => { " " } | ||
CellValue::X => { "X" } | ||
CellValue::O => { "O" } | ||
} | ||
} | ||
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pub fn add_move(&mut self, position: &str, player: &'c Player) -> bool { | ||
return match position { | ||
"a1" => { | ||
if self.a1 == &CellValue::Blank { | ||
self.a1 = player.tick; | ||
true | ||
} else { false } | ||
} | ||
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"a2" => { | ||
if self.a2 == &CellValue::Blank { | ||
self.a2 = player.tick; | ||
true | ||
} else { false } | ||
} | ||
"a3" => { | ||
if self.a3 == &CellValue::Blank { | ||
self.a3 = player.tick; | ||
true | ||
} else { false } | ||
} | ||
"b1" => { | ||
if self.b1 == &CellValue::Blank { | ||
self.b1 = player.tick; | ||
true | ||
} else { false } | ||
} | ||
"b2" => { | ||
if self.b2 == &CellValue::Blank { | ||
self.b2 = player.tick; | ||
true | ||
} else { false } | ||
} | ||
"b3" => { | ||
if self.b3 == &CellValue::Blank { | ||
self.b3 = player.tick; | ||
true | ||
} else { false } | ||
} | ||
"c1" => { | ||
if self.c1 == &CellValue::Blank { | ||
self.c1 = player.tick; | ||
true | ||
} else { false } | ||
} | ||
"c2" => { | ||
if self.c2 == &CellValue::Blank { | ||
self.c2 = player.tick; | ||
true | ||
} else { false } | ||
} | ||
"c3" => { | ||
if self.c3 == &CellValue::Blank { | ||
self.c3 = player.tick; | ||
true | ||
} else { false } | ||
} | ||
_ => { false } | ||
}; | ||
} | ||
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pub fn player_wins(&self, player: &'c Player) -> Option<&'c Player> { | ||
let board_array: [&CellValue; 9] = [ | ||
self.a1, | ||
self.a2, | ||
self.a3, | ||
self.b1, | ||
self.b2, | ||
self.b3, | ||
self.c1, | ||
self.c2, | ||
self.c3, | ||
]; | ||
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println!("Player tick: {:?}", player.get_tick()); | ||
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for n in 0..3 { | ||
let mut r1 = board_array[n]; | ||
let mut r2 = board_array[n + 3]; | ||
let mut r3 = board_array[n + 6]; | ||
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if r1 == r2 && r2 == r3 && !(r3 == &CellValue::Blank) { | ||
return Some(&player); | ||
} else { | ||
r1 = board_array[n]; | ||
r2 = board_array[n + 1]; | ||
r3 = board_array[n + 2]; | ||
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// Checking for line win... | ||
if r1 == r2 && r2 == r3 && !(r3 == &CellValue::Blank) { | ||
return Some(&player); | ||
} | ||
} | ||
} | ||
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let mut r1 = board_array[0]; | ||
let mut r2 = board_array[4]; | ||
let mut r3 = board_array[8]; | ||
if r1 == r2 && r2 == r3 && !(r3 == &CellValue::Blank) { | ||
return Some(&player); | ||
} | ||
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r1 = board_array[2]; | ||
r2 = board_array[4]; | ||
r3 = board_array[5]; | ||
if r1 == r2 && r2 == r3 && !(r3 == &CellValue::Blank) { | ||
return Some(&player); | ||
} | ||
None | ||
} | ||
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pub fn print_board(&self) { | ||
let head = " 1 2 3 \n"; | ||
let div = " _______\n"; | ||
let ln1 = format!("a |{}|{}|{}|\n", | ||
TicTacToeBoard::get_display_value(&self.a1), | ||
TicTacToeBoard::get_display_value(&self.a2), | ||
TicTacToeBoard::get_display_value(&self.a3)); | ||
let ln2 = format!("b |{}|{}|{}|\n", | ||
TicTacToeBoard::get_display_value(&self.b1), | ||
TicTacToeBoard::get_display_value(&self.b2), | ||
TicTacToeBoard::get_display_value(&self.b3)); | ||
let ln3 = format!("c |{}|{}|{}|\n", | ||
TicTacToeBoard::get_display_value(&self.c1), | ||
TicTacToeBoard::get_display_value(&self.c2), | ||
TicTacToeBoard::get_display_value(&self.c3)); | ||
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let mut board: String = String::new(); | ||
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board.push_str(head); | ||
board.push_str(div); | ||
board.push_str(ln1.as_str()); | ||
board.push_str(div); | ||
board.push_str(ln2.as_str()); | ||
board.push_str(div); | ||
board.push_str(ln3.as_str()); | ||
board.push_str(div); | ||
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println!("{}", board); | ||
} | ||
} |
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use std::io::stdin; | ||
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use board::TicTacToeBoard; | ||
use players::Player; | ||
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use crate::board::CellValue; | ||
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mod players; | ||
mod board; | ||
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fn main() { | ||
let player1 = Player::new("Miguel", "Sanda", 38, &CellValue::X); | ||
let player2 = Player::new("Dayana", "Alonso", 36, &CellValue::O); | ||
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let players: [&Player; 2] = [&player1, &player2]; | ||
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let mut game_board: TicTacToeBoard = TicTacToeBoard::new(); | ||
game_board.print_board(); | ||
let mut game_over = false; | ||
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for i in players.iter().cycle().enumerate() { | ||
let p = i.1; | ||
p.say_hello(); | ||
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println!("Now is {}'s Turn!", p.full_name()); | ||
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// read user input .... | ||
loop { | ||
let mut txt_in = String::new(); | ||
match stdin().read_line(&mut txt_in) { | ||
Ok(..) => { | ||
txt_in.pop(); | ||
let success_move = game_board.add_move(&txt_in, p); | ||
if success_move { | ||
let winner = game_board.player_wins(p); | ||
match winner { | ||
None => {} | ||
Some(w) => { | ||
game_over = true; | ||
println!("Player {} Wins!", w.full_name()); | ||
break; | ||
} | ||
} | ||
game_board.print_board(); | ||
break; | ||
} else { | ||
println!("Uhm... You cannot do that!..."); | ||
game_board.print_board(); | ||
} | ||
} | ||
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Err(error) => println!("error: {}", error), | ||
} | ||
} | ||
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if game_over { | ||
println!("Game Over!"); | ||
break; | ||
} | ||
} | ||
} |
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use crate::board::{CellValue}; | ||
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pub struct Player<'b> { | ||
first_name: String, | ||
last_name: String, | ||
age: i8, | ||
pub tick: &'b CellValue, | ||
} | ||
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impl<'b> Player<'b> { | ||
pub fn new(first_name: &'static str, last_name: &'static str, age: i8, tick: &'b CellValue) -> Player<'b> { | ||
Player { | ||
first_name: first_name.to_string(), | ||
last_name: last_name.to_string(), | ||
age, | ||
tick, | ||
} | ||
} | ||
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pub fn full_name(&self) -> String { | ||
format!("{} {}", self.first_name, self.last_name) | ||
} | ||
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pub fn get_tick(&self) -> char { | ||
match self.tick { | ||
CellValue::X => { 'X' } | ||
CellValue::O => { 'O' } | ||
_ => { ' ' } | ||
} | ||
} | ||
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pub fn say_hello(&self) { | ||
println!("Hello, I'm {} and I'm {}. My tick is {}. Let's play!", self.full_name(), self.age, self.get_tick()) | ||
} | ||
} |