v0.5 - Movement update
I'd like to get the new horizon scanning code out. It solves numerous issues with movement, namely units flowing past each other and units swarming when they reach the destination (with the use of the spiral destination setup).
It still needs some tuning, and there are some small issues I'd still like to fix.
I'd also like to clean up the movement around …
I'd like to get the new horizon scanning code out. It solves numerous issues with movement, namely units flowing past each other and units swarming when they reach the destination (with the use of the spiral destination setup).
It still needs some tuning, and there are some small issues I'd still like to fix.
I'd also like to clean up the movement around buildings and terrain, and on large open areas. Basically in 0.5 the unit movement should be generally natural and usable, so that i can park this topic for a while and focus on other things.
I've also decided that I want to get the models into the game, as well as some UX cleanup around minor interaction. Perhaps also add a couple new units, to make this feel much more meaningful and also to do a new round of playtests with a sold foundation.