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# Engage3D

# These instructions should help you get started with our project.
# While these instructions have only been tested on Lion and Snow Leopard,
# They should carry over to any *NIX based system using your package manager
# of choice. 

# To Get Viewers Ready
# On OSX 10.8.2 (Mountain Lion)
Install Brew Via Command Line: ruby -e "$(curl -fsSL https://raw.github.com/mxcl/homebrew/go)"
Install Node via Command Line: brew install node
Enter the websocket-kinect/client-pcview directory
run: npm update
Enter the websocket-kinect/client-surfaces directory
run: npm update

In either client-surfaces or clientpcview, 
run: node server.js

Navigate browser to localhost:8080

# To Get Kinect Server Running
# On OSX 10.8.2 (Mountain Lion)
Download OpenFrameworks
Download OfXKinect, place in (openframeworks_root)/addons/
Copy the OfXLibWebsockets add-on from websocket-kinect/client-OF/ to (openframeworks_root)/addons/
Copy the KinectClient directory from websocket-Kinect/client-OF/ to (openframeworks_root)/apps/myApps
Open the XCode Project file in (openframeworks_root)/apps/myApps/KinectClient
Build + Run


# To Connect the Kinect Client and the Viewer Client
Navigate to websocket-kinect/server
Run 'node newCloudServer.js'
Restart the XCode Application
Reload any open viewers


For questions or comments, please email [email protected] or [email protected]

Thanks!

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