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# Engage3D # These instructions should help you get started with our project. # While these instructions have only been tested on Lion and Snow Leopard, # They should carry over to any *NIX based system using your package manager # of choice. # To Get Viewers Ready # On OSX 10.8.2 (Mountain Lion) Install Brew Via Command Line: ruby -e "$(curl -fsSL https://raw.github.com/mxcl/homebrew/go)" Install Node via Command Line: brew install node Enter the websocket-kinect/client-pcview directory run: npm update Enter the websocket-kinect/client-surfaces directory run: npm update In either client-surfaces or clientpcview, run: node server.js Navigate browser to localhost:8080 # To Get Kinect Server Running # On OSX 10.8.2 (Mountain Lion) Download OpenFrameworks Download OfXKinect, place in (openframeworks_root)/addons/ Copy the OfXLibWebsockets add-on from websocket-kinect/client-OF/ to (openframeworks_root)/addons/ Copy the KinectClient directory from websocket-Kinect/client-OF/ to (openframeworks_root)/apps/myApps Open the XCode Project file in (openframeworks_root)/apps/myApps/KinectClient Build + Run # To Connect the Kinect Client and the Viewer Client Navigate to websocket-kinect/server Run 'node newCloudServer.js' Restart the XCode Application Reload any open viewers For questions or comments, please email [email protected] or [email protected] Thanks!
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