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Issue #15 Object #<Client> has no method 'destroy' #16

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thegoleffect
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Fix by checking if client and client.destroy exists, else don't run destroy.

@garbrand
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Just by looking at the code: wouldn't this just jump over the destruction of the oldclient? This just leads to Error: connect EADDRINUSE, since the client is started up trying to bind itself to the same port. Seems the issue might be a little deeper.

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