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Technical University of Munich
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20:21
(UTC +02:00) - https://bentobaux.github.io
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Parallax-Mapping-with-Self-Shadowing
Parallax-Mapping-with-Self-Shadowing PublicA Unity HLSL implementation of parallax occlusion mapping with self-shadowing. Includes support for steep parallax, self-shadowing, normal mapping, roughness and metallic surfaces— all rendered in …
ShaderLab
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Basic-Lighting-Models-in-HLSL
Basic-Lighting-Models-in-HLSL PublicThis repository includes the implementation of basic lighting models used throughout the history of CGI. The project is made in Unity and written in HLSL.
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Procedural-Terrain-with-Diamond-Square-in-Unity
Procedural-Terrain-with-Diamond-Square-in-Unity PublicProcedural terrain generation in Unity using the Diamond-Square Algorithm, featuring a custom editor window for easy configuration and future asset refinement.
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Multimode-Camera-Controller-in-Unity
Multimode-Camera-Controller-in-Unity PublicA Unity controller that allows seamless switching between First-Person, Third-Person, and Real-Time Strategy camera modes implemented using Cinemachine. Ideal for games requiring multiple perspecti…
C# 2
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Dialogues_Through_Time
Dialogues_Through_Time PublicForked from ArmykOliva/dialogues_through_time_api
This is the API backend required for the educational game about traveling back in time to have conversations with important historical figures.
Python 1
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