Releases: bestdani/msfs2blend
v0.4
Microsoft Flight Simulator (FS2020) Model Importer for Blender
What's New
This release adds the capability to automatically import textures and improves the support for mesh types.
How To Install and Use
Enter required paths in the addon preferences:
The texconv.exe will be used to convert MSFS dds files to png files for blender and further usage.
Ensure to also point to the MSFS installation directory (will be required to find textures and config files).
Use the import menu to import the MSFS glTF file:
Ensure Convert Original Textures is selected and open the desired model file
Select the texture.cfg file from which you want to import the textures (using the default texture directory is recommended)
Select the texture conversion working directory
Select the texture output directory to which the converted textures will be written first and then imported and assigned to the materials by blender
You can then either start 3d painting in blender or export the result to external 3d painting tools. When exporting glTF all textures can be exported applied if the target tool supports glTF import, other compatible formats might give the same seamless experience.
Quickstart Video Introduction
Add-on installation and blender 3d texturing basics (outdated, texture import capability is not shown there)
About this Importer
This is a quick and dirty importer for Blender 3.0+ intended to be used for painting liveries using the existing model files in 3d texture painting tools like blender itself.
This means at the current stage the importer is able to import most meshes with a UV map and nothing more!
It's by no means able to fully reconstruct the original model files and not intended to be used like this.
Note that you probably want to move some objects to be able to use these files for 3D texture painting.
Known Limitations and Issues
- Some object rotations seem to be wrong probably because they are animated with bones which is not supported by this importer for now.
- Some special objects (sound positions) causes errors which can just be ignored for texture painting purposes.
Community:
Flight Sim Forums discussion: https://forums.flightsimulator.com/t/3d-livery-painting-on-the-msfs-models/257637
v0.3
Microsoft Flight Simulator (FS2020) Model Importer for Blender
Quickstart Video Introduction
Add-on installation and blender 3d texturing basics
How To Install
In a nutshell:
- Menu Bar: Edit > Preferences...
- Preferences Popup: Select Add-ons on the left side.
- Addon Settings: Press Install Button.
- File Browser: Locate the downloaded io_msfs_gltf.py file and press Install Add-on.
- Addon Settings: Tick the Checkbox next to the Add-on entry.
For details refer to the blender manual.
Changelog
v0.3
- Issue with missing nodes in the glTF file causing error messages on some imports got fixed thanks to this msfs community post: https://forums.flightsimulator.com/t/3d-livery-painting-on-the-msfs-models/257637/128
v0.2
- Added capability to import 2nd uv map (thanks to AdenFlorian for adding this!)
- Added capability to handle object parenting
- Fixed issue with some rotations
About this Importer
This is a quick and dirty importer for Blender 2.8+ intended to be used for painting liveries using the existing model files in 3d texture painting tools like blender itself.
This means at the current stage the importer is able to import most meshes with a UV map and nothing more!
It's by no means able to fully reconstruct the original model files and not intended to be used like this.
Note that you probably want to move some objects to be able to use these files for 3D texture painting.
Known Limitations and Issues
Many of these can potentially be solved with future updates.
- Some meshes cannot be imported (see TODO items in the source code).
- No import of textures or material properties.
- Some object rotations seem to be wrong probably because they are animated with bones which is not supported by this importer for now.
Community:
Flight Sim Forums discussion: https://forums.flightsimulator.com/t/3d-livery-painting-on-the-msfs-models/257637
v0.2
Microsoft Flight Simulator (FS2020) Model Importer for Blender
Quickstart Video Introduction
Add-on installation and blender 3d texturing basics
How To Install
In a nutshell:
- Menu Bar: Edit > Preferences...
- Preferences Popup: Select Add-ons on the left side.
- Addon Settings: Press Install Button.
- File Browser: Locate the downloaded io_msfs_gltf.py file and press Install Add-on.
- Addon Settings: Tick the Checkbox next to the Add-on entry.
For details refer to the blender manual.
Changelog
v0.2
- Added capability to import 2nd uv map (thanks to AdenFlorian for adding this!)
- Added capability to handle object parenting
- Fixed issue with some rotations
About this Importer
This is a quick and dirty importer for Blender 2.8+ intended to be used for painting liveries using the existing model files in 3d texture painting tools like blender itself.
This means at the current stage the importer is able to import most meshes with a UV map and nothing more!
It's by no means able to fully reconstruct the original model files and not intended to be used like this.
Note that you probably want to move some objects to be able to use these files for 3D texture painting.
Known Limitations and Issues
Many of these can potentially be solved with future updates.
- Some meshes cannot be imported (see TODO items in the source code).
- No import of textures or material properties.
- Some object rotations seem to be wrong probably because they are animated with bones which is not supported by this importer for now.
Community:
Flight Sim Forums discussion: https://forums.flightsimulator.com/t/3d-livery-painting-on-the-msfs-models/257637
v0.1.1
MSFS (FS2020) Model Importer for Blender
How To Install
In a nutshell:
- Menu Bar: Edit > Preferences...
- Preferences Popup: Select Add-ons on the left side.
- Addon Settings: Press Install Button.
- File Browser: Locate the downloaded io_msfs_gltf.py file and press Install Add-on.
- Addon Settings: Tick the Checkbox next to the Add-on entry.
For details refer to the blender manual.
About this Importer
This is a quick and dirty importer for Blender 2.8+ intended to be used for painting liveries using the existing model files in 3d texture painting tools like blender itself.
This means at the current stage the importer is able to import most meshes with a UVMap and nothing more!
It's by no means able to fully reconstruct the original model files and not intended to be used like this.
Note that you probably want to move some objects to be able to use these files for 3D texture painting.
Known Limitations and Issues
Many of these could be potentially solved with future updates.
- Some meshes cannot be imported.
- No support for UV channel 2 for now.
- No import of textures or material properties.
- Some object translations seem not to be at the actual positions.