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Releases: bestdani/msfs2blend

v0.4

10 Jul 14:05
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Microsoft Flight Simulator (FS2020) Model Importer for Blender

github_teaser

What's New

This release adds the capability to automatically import textures and improves the support for mesh types.

How To Install and Use

Enter required paths in the addon preferences:

0_addon_options

The texconv.exe will be used to convert MSFS dds files to png files for blender and further usage.
Ensure to also point to the MSFS installation directory (will be required to find textures and config files).

Use the import menu to import the MSFS glTF file:

1_import_menu

Ensure Convert Original Textures is selected and open the desired model file

2_select_texture_conversion

Select the texture.cfg file from which you want to import the textures (using the default texture directory is recommended)

3_select_texture_cfg_file

Select the texture conversion working directory

4_select_textures_output

Select the texture output directory to which the converted textures will be written first and then imported and assigned to the materials by blender

5_final_import

You can then either start 3d painting in blender or export the result to external 3d painting tools. When exporting glTF all textures can be exported applied if the target tool supports glTF import, other compatible formats might give the same seamless experience.

Quickstart Video Introduction

Add-on installation and blender 3d texturing basics (outdated, texture import capability is not shown there)

About this Importer

This is a quick and dirty importer for Blender 3.0+ intended to be used for painting liveries using the existing model files in 3d texture painting tools like blender itself.

This means at the current stage the importer is able to import most meshes with a UV map and nothing more!

It's by no means able to fully reconstruct the original model files and not intended to be used like this.

Note that you probably want to move some objects to be able to use these files for 3D texture painting.

Known Limitations and Issues

  • Some object rotations seem to be wrong probably because they are animated with bones which is not supported by this importer for now.
  • Some special objects (sound positions) causes errors which can just be ignored for texture painting purposes.

Community:

Flight Sim Forums discussion: https://forums.flightsimulator.com/t/3d-livery-painting-on-the-msfs-models/257637

v0.3

03 Aug 07:05
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Microsoft Flight Simulator (FS2020) Model Importer for Blender

Quickstart Video Introduction

Add-on installation and blender 3d texturing basics

How To Install

In a nutshell:

  • Menu Bar: Edit > Preferences...
  • Preferences Popup: Select Add-ons on the left side.
  • Addon Settings: Press Install Button.
  • File Browser: Locate the downloaded io_msfs_gltf.py file and press Install Add-on.
  • Addon Settings: Tick the Checkbox next to the Add-on entry.

For details refer to the blender manual.

Changelog

v0.3

v0.2

  • Added capability to import 2nd uv map (thanks to AdenFlorian for adding this!)
  • Added capability to handle object parenting
  • Fixed issue with some rotations

About this Importer

This is a quick and dirty importer for Blender 2.8+ intended to be used for painting liveries using the existing model files in 3d texture painting tools like blender itself.

This means at the current stage the importer is able to import most meshes with a UV map and nothing more!

It's by no means able to fully reconstruct the original model files and not intended to be used like this.

Note that you probably want to move some objects to be able to use these files for 3D texture painting.

Known Limitations and Issues

Many of these can potentially be solved with future updates.

  • Some meshes cannot be imported (see TODO items in the source code).
  • No import of textures or material properties.
  • Some object rotations seem to be wrong probably because they are animated with bones which is not supported by this importer for now.

Community:

Flight Sim Forums discussion: https://forums.flightsimulator.com/t/3d-livery-painting-on-the-msfs-models/257637

v0.2

15 Sep 14:56
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Microsoft Flight Simulator (FS2020) Model Importer for Blender

Quickstart Video Introduction

Add-on installation and blender 3d texturing basics

How To Install

In a nutshell:

  • Menu Bar: Edit > Preferences...
  • Preferences Popup: Select Add-ons on the left side.
  • Addon Settings: Press Install Button.
  • File Browser: Locate the downloaded io_msfs_gltf.py file and press Install Add-on.
  • Addon Settings: Tick the Checkbox next to the Add-on entry.

For details refer to the blender manual.

Changelog

v0.2

  • Added capability to import 2nd uv map (thanks to AdenFlorian for adding this!)
  • Added capability to handle object parenting
  • Fixed issue with some rotations

About this Importer

This is a quick and dirty importer for Blender 2.8+ intended to be used for painting liveries using the existing model files in 3d texture painting tools like blender itself.

This means at the current stage the importer is able to import most meshes with a UV map and nothing more!

It's by no means able to fully reconstruct the original model files and not intended to be used like this.

Note that you probably want to move some objects to be able to use these files for 3D texture painting.

Known Limitations and Issues

Many of these can potentially be solved with future updates.

  • Some meshes cannot be imported (see TODO items in the source code).
  • No import of textures or material properties.
  • Some object rotations seem to be wrong probably because they are animated with bones which is not supported by this importer for now.

Community:

Flight Sim Forums discussion: https://forums.flightsimulator.com/t/3d-livery-painting-on-the-msfs-models/257637

v0.1.1

03 Sep 19:53
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MSFS (FS2020) Model Importer for Blender

How To Install

In a nutshell:

  • Menu Bar: Edit > Preferences...
  • Preferences Popup: Select Add-ons on the left side.
  • Addon Settings: Press Install Button.
  • File Browser: Locate the downloaded io_msfs_gltf.py file and press Install Add-on.
  • Addon Settings: Tick the Checkbox next to the Add-on entry.

For details refer to the blender manual.

About this Importer

This is a quick and dirty importer for Blender 2.8+ intended to be used for painting liveries using the existing model files in 3d texture painting tools like blender itself.

This means at the current stage the importer is able to import most meshes with a UVMap and nothing more!

It's by no means able to fully reconstruct the original model files and not intended to be used like this.

Note that you probably want to move some objects to be able to use these files for 3D texture painting.

Known Limitations and Issues

Many of these could be potentially solved with future updates.

  • Some meshes cannot be imported.
  • No support for UV channel 2 for now.
  • No import of textures or material properties.
  • Some object translations seem not to be at the actual positions.