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Issues list

Fog Volume rendering from behind a mesh C-Bug An unexpected or incorrect behavior S-Needs-Triage This issue needs to be labelled
#17429 opened Jan 19, 2025 by Dusty844
Improve errors for recursive schedule running C-Feature A new feature, making something new possible S-Needs-Triage This issue needs to be labelled
#17428 opened Jan 19, 2025 by UkoeHB
Some rust analyszer error in example bouding 2d C-Bug An unexpected or incorrect behavior S-Needs-Triage This issue needs to be labelled
#17419 opened Jan 18, 2025 by jiangheng90
HashMaps don't include ReflectFromReflect C-Bug An unexpected or incorrect behavior S-Needs-Triage This issue needs to be labelled
#17416 opened Jan 17, 2025 by anlumo
SkinnedMesh doesnt work on a 2D setup C-Bug An unexpected or incorrect behavior S-Needs-Triage This issue needs to be labelled
#17414 opened Jan 17, 2025 by FloppyDisck
Rename Parent to ChildOf and Children to ParentOf A-ECS Entities, components, systems, and events A-Hierarchy Parent-child entity hierarchies C-Usability A targeted quality-of-life change that makes Bevy easier to use S-Needs-SME Decision or review from an SME is required X-Controversial There is active debate or serious implications around merging this PR
#17412 opened Jan 17, 2025 by alice-i-cecile 0.16
Refactor Component::init_component_hooks to split apart component hook methods A-ECS Entities, components, systems, and events C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Design This issue requires design work to think about how it would best be accomplished
#17411 opened Jan 17, 2025 by alice-i-cecile
Setting a TargetCamera on a non-UI entity, or RenderLayers on a UI entity should be an error A-Rendering Drawing game state to the screen A-UI Graphical user interfaces, styles, layouts, and widgets C-Feature A new feature, making something new possible C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it! X-Uncontroversial This work is generally agreed upon
#17402 opened Jan 16, 2025 by ickshonpe
UI nodes should ignore RenderLayers A-Reflection Runtime information about types A-UI Graphical user interfaces, styles, layouts, and widgets C-Bug An unexpected or incorrect behavior
#17400 opened Jan 16, 2025 by ickshonpe
Rename PointerAction::Pressed to PointerAction::Button A-Picking Pointing at and selecting objects of all sorts C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Trivial Nice and easy! A great choice to get started with Bevy M-Needs-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it! X-Contentious There are nontrivial implications that should be thought through
#17397 opened Jan 16, 2025 by alice-i-cecile
Allow required component initialization function to take in a reference to the source component A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Design This issue requires design work to think about how it would best be accomplished X-Uncontroversial This work is generally agreed upon
#17396 opened Jan 16, 2025 by wentao
"Scheduled Events" over Events A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible X-Controversial There is active debate or serious implications around merging this PR
#17392 opened Jan 15, 2025 by Robsutar
Rename bevy_picking::Location to bevy_picking::PointerLocation A-Picking Pointing at and selecting objects of all sorts C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Investigation This issue requires detective work to figure out what's going wrong
#17390 opened Jan 15, 2025 by alice-i-cecile
Confusion about Reflectance vs. IOR with StandardMaterial C-Docs An addition or correction to our documentation S-Needs-Triage This issue needs to be labelled
#17382 opened Jan 15, 2025 by inodentry
Automatically retry failed asset loads A-Assets Load files from disk to use for things like images, models, and sounds C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#17378 opened Jan 15, 2025 by alice-i-cecile
Camera clear_color does not work with multiple cameras A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Investigation This issue requires detective work to figure out what's going wrong
#17375 opened Jan 14, 2025 by rectalogic
Deprecated bundles cause compiler warnings A-ECS Entities, components, systems, and events C-Bug An unexpected or incorrect behavior D-Macros Code that generates Rust code D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Investigation This issue requires detective work to figure out what's going wrong
#17369 opened Jan 14, 2025 by Person-93
Remove ambient light as a resource A-Rendering Drawing game state to the screen C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it! X-Contentious There are nontrivial implications that should be thought through
#17367 opened Jan 14, 2025 by alice-i-cecile
Bevy 0.15 no longer respects Material2d::depth_bias A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples P-Regression Functionality that used to work but no longer does. Add a test for this! S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#17355 opened Jan 14, 2025 by SludgePhD
The bevy_ecs::system::system module is linting clippy::module_inception A-ECS Entities, components, systems, and events C-Code-Quality A section of code that is hard to understand or change D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#17353 opened Jan 13, 2025 by LikeLakers2
SpriteBatches can be overwritten in prepare_sprite_image_bind_groups A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior S-Needs-Investigation This issue requires detective work to figure out what's going wrong
#17351 opened Jan 13, 2025 by ickshonpe
Regression: rendered texture not updating after change to Image A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior P-Regression Functionality that used to work but no longer does. Add a test for this! S-Needs-Investigation This issue requires detective work to figure out what's going wrong
#17350 opened Jan 13, 2025 by bas-ie
Input Rework C-Feature A new feature, making something new possible S-Needs-Triage This issue needs to be labelled
#17347 opened Jan 13, 2025 by Kees-van-Beilen
bevy_ecs::world::entity_ref::EntityWorldMut::take(), a safe function, has an undocumented unsafe block A-ECS Entities, components, systems, and events C-Code-Quality A section of code that is hard to understand or change D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#17345 opened Jan 13, 2025 by LikeLakers2
ProTip! Adding no:label will show everything without a label.