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Fog Volume rendering from behind a mesh
C-Bug
An unexpected or incorrect behavior
S-Needs-Triage
This issue needs to be labelled
#17429
opened Jan 19, 2025 by
Dusty844
Improve errors for recursive schedule running
C-Feature
A new feature, making something new possible
S-Needs-Triage
This issue needs to be labelled
#17428
opened Jan 19, 2025 by
UkoeHB
Some rust analyszer error in example bouding 2d
C-Bug
An unexpected or incorrect behavior
S-Needs-Triage
This issue needs to be labelled
#17419
opened Jan 18, 2025 by
jiangheng90
HashMaps don't include ReflectFromReflect
C-Bug
An unexpected or incorrect behavior
S-Needs-Triage
This issue needs to be labelled
#17416
opened Jan 17, 2025 by
anlumo
SkinnedMesh doesnt work on a 2D setup
C-Bug
An unexpected or incorrect behavior
S-Needs-Triage
This issue needs to be labelled
#17414
opened Jan 17, 2025 by
FloppyDisck
Rename Entities, components, systems, and events
A-Hierarchy
Parent-child entity hierarchies
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
S-Needs-SME
Decision or review from an SME is required
X-Controversial
There is active debate or serious implications around merging this PR
Parent
to ChildOf
and Children
to ParentOf
A-ECS
Refactor Entities, components, systems, and events
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Design
This issue requires design work to think about how it would best be accomplished
Component::init_component_hooks
to split apart component hook methods
A-ECS
#17411
opened Jan 17, 2025 by
alice-i-cecile
Setting a Drawing game state to the screen
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Feature
A new feature, making something new possible
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
X-Uncontroversial
This work is generally agreed upon
TargetCamera
on a non-UI entity, or RenderLayers
on a UI entity should be an error
A-Rendering
#17402
opened Jan 16, 2025 by
ickshonpe
UI nodes should ignore Runtime information about types
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Bug
An unexpected or incorrect behavior
RenderLayers
A-Reflection
#17400
opened Jan 16, 2025 by
ickshonpe
Rename PointerAction::Pressed to PointerAction::Button
A-Picking
Pointing at and selecting objects of all sorts
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Trivial
Nice and easy! A great choice to get started with Bevy
M-Needs-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
X-Contentious
There are nontrivial implications that should be thought through
#17397
opened Jan 16, 2025 by
alice-i-cecile
Allow required component initialization function to take in a reference to the source component
A-ECS
Entities, components, systems, and events
C-Feature
A new feature, making something new possible
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Design
This issue requires design work to think about how it would best be accomplished
X-Uncontroversial
This work is generally agreed upon
#17396
opened Jan 16, 2025 by
wentao
"Scheduled Events" over Events
A-ECS
Entities, components, systems, and events
C-Feature
A new feature, making something new possible
X-Controversial
There is active debate or serious implications around merging this PR
#17392
opened Jan 15, 2025 by
Robsutar
Rename Pointing at and selecting objects of all sorts
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
bevy_picking::Location
to bevy_picking::PointerLocation
A-Picking
#17390
opened Jan 15, 2025 by
alice-i-cecile
Confusion about Reflectance vs. IOR with StandardMaterial
C-Docs
An addition or correction to our documentation
S-Needs-Triage
This issue needs to be labelled
#17382
opened Jan 15, 2025 by
inodentry
Automatically retry failed asset loads
A-Assets
Load files from disk to use for things like images, models, and sounds
C-Feature
A new feature, making something new possible
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
#17378
opened Jan 15, 2025 by
alice-i-cecile
Camera clear_color does not work with multiple cameras
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
#17375
opened Jan 14, 2025 by
rectalogic
Deprecated bundles cause compiler warnings
A-ECS
Entities, components, systems, and events
C-Bug
An unexpected or incorrect behavior
D-Macros
Code that generates Rust code
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
#17369
opened Jan 14, 2025 by
Person-93
Remove ambient light as a resource
A-Rendering
Drawing game state to the screen
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
X-Contentious
There are nontrivial implications that should be thought through
#17367
opened Jan 14, 2025 by
alice-i-cecile
Bytes per pixel should be multiplied by width before calling align_copy_bytes_per_row
#17357
opened Jan 14, 2025 by
allenqm
Bevy 0.15 no longer respects Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
P-Regression
Functionality that used to work but no longer does. Add a test for this!
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
Material2d::depth_bias
A-Rendering
#17355
opened Jan 14, 2025 by
SludgePhD
The Entities, components, systems, and events
C-Code-Quality
A section of code that is hard to understand or change
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
bevy_ecs::system::system
module is linting clippy::module_inception
A-ECS
#17353
opened Jan 13, 2025 by
LikeLakers2
SpriteBatch
es can be overwritten in prepare_sprite_image_bind_groups
A-Rendering
#17351
opened Jan 13, 2025 by
ickshonpe
Regression: rendered texture not updating after change to Image
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
P-Regression
Functionality that used to work but no longer does. Add a test for this!
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
#17350
opened Jan 13, 2025 by
bas-ie
Input Rework
C-Feature
A new feature, making something new possible
S-Needs-Triage
This issue needs to be labelled
#17347
opened Jan 13, 2025 by
Kees-van-Beilen
bevy_ecs::world::entity_ref::EntityWorldMut::take()
, a safe function, has an undocumented unsafe block
A-ECS
#17345
opened Jan 13, 2025 by
LikeLakers2
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