A rewrite of my previous Astral Chain Quest Editor, built for ease-of-use and stability.
The active quest editor is exposed in session
, and all sessions are stored in sessions
. You also have these functions exposed in the window
:
lookupHash(hash: string)
- Look up a quest hash (i.e. a flag's name).- window.lookup = lookup; window.questAreaLookup = questAreaLookup; window.itemLookup = itemLookup; window.questLookup = questLookup; window.questUnlookup = questUnlookup; window.questType = questType;