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griptape

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Beautiful dynamic background patterns. Inspired by Toptal's Subtle Patterns. View a live demo.

Example

Live Demo

import griptape from 'griptape';

const pattern = griptape
  .grid({ foreground: 'rgba(255, 0, 0, 0.5' }); // Draw a red grid
  .noise(); // And some subtle noise below it

pattern.toDataURL(); // "data:image/png;base64..."
pattern.toCSSURL();  // "url('data:image/png;base64..."
pattern.canvas;      // HTML5 canvas in browser, or an instance of node-canvas on the server.
// You can also set a base config for all patterns.
const patterns = griptape({ foreground: 'rgba(255, 0, 0, 0.5)' });

// And use it the same way. All of the patterns will be colored red.
const pattern = patterns
  .stripes()
  .dots();

Installation

For usage server-side, this package requires node-canvas, which has has some OS-specific build requirements. Take a look at their documentation.

For the browser, however, node-canvas is not required, since we'll be using the browser's native canvas. For that reason, node-canvas is an optional dependency--if it bombs on install, you don't need to worry about if you only intend to use griptape in the browser.

Patterns

All patterns support the following options, unless otherwise noted:

size

default: varies
validation: [Number, Number] (horizontal size, vertical size) or Number (both dimensions)

The size of a single repeatable tile. Different patterns require different default values to make sense--for example, noise needs a lot more space to not obviously tile, whereas a grid pattern is supposed to obviously look tiled, so it can be much smaller.

scale

default: 1
validation: [Number, Number] (horizontal scale, vertical scale) or Number (both dimensions)

The scale of the pattern. Can be different along either dimension for a stretched look.

foreground

default: 'rgba(0, 0, 0, 0.05)'
validation: a griptape pattern, a canvas, a CSS color string, or a function that returns one of those.

The fill style of the pattern.

background

default: null (transparent)
validation: a griptape pattern, a canvas, a CSS color string, or a function that returns one of those.

The fill style of the background.


checkerboard

A checkerboard pattern. Takes no additional options.

grid

Grid lines.

shape

default: 'square'
validation: 'square', 'diamond'

The shape of the grid.

thickness

default: 1
validation: Number

The thickness of the grid lines in pixels.

dots

Circles or squares repeated in various patterns.

dotSize

default: 20
validation: [Number, Number] (horizontal size, vertical size) or Number (both dimensions)

The size of the dots.

shape

default: 'circle'
validation: 'circle', 'square'

The shape of each individual dot.

pattern

default: 'diamond'
validation: 'diamond', 'square'

The pattern in which the dots are arranged.

houndstooth

A classic houndstooth pattern. Takes no additional options.

noise

A random noise pattern. Works by setting the color of all pixels to the passed-in color value, then randomizing the opacity. Note that this defaults to a larger area than other patterns to avoid looking obviously tiled. It's also computationally expensive, so it's advised to generate and save this pattern rather than using it on the fly, especially if you increase the tile size.

density

default: 1
validation: Number between 0 and 1

The opacity threshold for pixels to be "turned off". For example, if this is set to 0.3, any pixels randomized to have opacity greater than 0.3 will be completely transparent.

randomizer

default: a deterministic randomizer function seeded with the string 'griptape'
validation: Function

A function to determine the randomization. Should return a number between 0 and 1.

seed

default: 'griptape'
validation: none

The seed to use for the default randomizer. Can take any value, but will always be coerced to a string. Not used if the default randomizer is overridden.

stripes

A simple stripe pattern.

orientation

default: 'vertical'
validation: 'vertical' or 'horizontal'

The orientation of the stripes.

thickness

default: 1
validation: Number

The thickness of each stripe in pixels.

License

MIT

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