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Releases: chickensoft-games/GodotEnv

v2.7.0

01 Dec 01:17
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  • refactor: remove unnecessary dependency and simplify addons installation logic by @jolexxa in #84
  • feat: enable addons to be installed from remote zip files by @jolexxa in #85

Full Changelog: v2.6.0...v2.7.0

v2.6.0

12 Oct 03:16
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  • feat: switch remote versions source to godot-builds by @ThisIsFayad in #80

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Full Changelog: v2.5.0...v2.6.0

v2.5.0

16 Sep 00:39
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Full Changelog: v2.4.0...v2.5.0

v2.4.0

01 Sep 16:41
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  • fix: prevent gpg from disrupting initial commit in addon change tracking repo by @ReveredRedHood in #77

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Full Changelog: v2.3.0...v2.4.0

v2.3.0

17 Aug 15:52
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  • Update Documentation to Include Adding/Enabling Nuget Sources by @justin-horner in #71
  • chore: Update GitHub Actions to use Node.js 20 compatible versions by @stranne in #76
  • chore: Update Project to .NET 8.0 and Resolve Associated Warnings by @stranne in #75
  • feat: Add Windows on ARM support (#73) by @stranne in #74

New Contributors

  • @justin-horner made their first contribution in #71
  • @stranne made their first contribution in #76

Full Changelog: v2.2.0...v2.3.0

v2.2.0

01 Jul 14:39
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Full Changelog: v2.1.1...v2.2.0

v2.1.1

02 May 18:37
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  • Fix: Support labels with dots in the ChecksumClient by @Shaderbug in #62

Full Changelog: v2.1.0...v2.1.1

v2.1.0

02 May 02:42
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Full Changelog: v2.0.0...v2.1.0

v2.0.0

20 Jan 18:07
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  • Fix elevation prompt on Windows by @AdrasteonDev in #50
  • fix Refactor/win-elevation by @AdrasteonDev in #52
  • Refactor/win_elevation : Ask for elevation if not elevated by @AdrasteonDev in #53
  • refactor: windows elevation by @definitelyokay in #51
  • Adds godot symlink to OS' PATH, auto-detect default SHELL on UNIX systems by @edassis in #54
  • fix: better addons installation error reporting by @definitelyokay in #55

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Full Changelog: v1.6.0...v2.0.0

v1.6.0

30 Nov 03:47
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  • Set rollforward to Major by @paulloz in #40
  • Ignore EOL when comparing strings in tests by @paulloz in #41
  • Fix Invalid Symbolic Link on Windows by @AdrasteonDev in #47
  • fix: create godotenv directory if needed by @definitelyokay in #48

New Contributors

Full Changelog: v1.5.0...v1.6.0