Releases: chickensoft-games/GodotEnv
v1.5.0
What's Changed
- Correction of a bug related to logs + improvement of gitignore generation by @AdrasteonDev in #36
- Fix a call to git commit by @AdrasteonDev in #37
- Menu/Dock Icons by @gariel in #38
- test: run unit tests on ci/cd by @definitelyokay in #39
New Contributors
- @AdrasteonDev made their first contribution in #36
- @gariel made their first contribution in #38
Full Changelog: v1.4.0...v1.5.0
v1.4.0
What's Changed
- Update README with new Godot downloads source link by @justinhhorner in #29
- Add support for Godot 3 downloads by @justinhhorner in #33
Full Changelog: v1.3.0...v1.4.0
v1.3.0
Full Changelog: v1.2.0...v1.3.0
Version 1.2.0
What's Changed
- Fix failing tests on Windows by @justinhhorner in #18
- Add remote versions option to list command by @justinhhorner in #20
- chore: bump version to 1.2.0 by @definitelyokay in #21
New Contributors
- @justinhhorner made their first contribution in #18 🚀
Full Changelog: v1.1.0...v1.3.0
Version 1.1.0
Version 1.0.2
What's Changed
- fix: allow .NET SDK 7.0.302+ by @definitelyokay in #14
Full Changelog: v1.0.1...v1.0.2
Version 1.0.1
What's Changed
- fix: create expected symlinks to GodotSharp by @definitelyokay in #13
Full Changelog: v1.0.0...v1.0.1
Version 1.0.0
Chicken has been largely rewritten and renamed to GodotEnv. While the name Chicken is somewhat clever (if I may say so myself), it doesn't exactly communicate what this tool can do. So, in the spirit of naming things after what they do, I've renamed the project to GodotEnv.
Incidentally, the addon resolution system that uses a flat dependency graph has been entirely reconstructed. Now, all addons are resolved before installation is attempted, which prevents invalid installations if the addons configuration is invalid (only likely to happen if you are using addons with dependencies on other addons poorly). So, resolving addons is deterministic now. 😄
Finally, I've introduced a suite of new features for installing and managing Godot versions! Unlike the addons management feature, which predates these features, they are not fully unit-tested. Note that the new Godot version management features are not fully unit-tested yet.I will add more tests later (like I have with other Chickensoft projects), but I've attached a CI/CD workflow that acts as an integration test for installing and verifying Godot installations on all 3 platforms in the meantime. I feel confident these features are ready.