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Added a way to stop the currently running animation. #14

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1 change: 1 addition & 0 deletions CCBReader/CCBAnimationManager.h
Original file line number Diff line number Diff line change
Expand Up @@ -95,6 +95,7 @@
- (void) runAnimationsForSequenceNamed:(NSString*)name tweenDuration:(float)tweenDuration;
- (void) runAnimationsForSequenceNamed:(NSString*)name;
- (void) runAnimationsForSequenceId:(int)seqId tweenDuration:(float) tweenDuration;
- (void) stopRunningAnimation;

-(void) setCompletedAnimationCallbackBlock:(void(^)(id sender))b;

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17 changes: 13 additions & 4 deletions CCBReader/CCBAnimationManager.m
Original file line number Diff line number Diff line change
Expand Up @@ -510,10 +510,8 @@ - (id) actionForSoundChannel:(CCBSequenceProperty*) channel
return [CCSequence actionWithArray:actions];
}

- (void) runAnimationsForSequenceId:(int)seqId tweenDuration:(float) tweenDuration
- (void) stopRunningAnimation
{
NSAssert(seqId != -1, @"Sequence id %d couldn't be found",seqId);

// Stop actions associated with this animation manager
[self removeActionsByTag:animationManagerId fromNode:rootNode];

Expand All @@ -523,7 +521,18 @@ - (void) runAnimationsForSequenceId:(int)seqId tweenDuration:(float) tweenDurati

// Stop actions associated with this animation manager
[self removeActionsByTag:animationManagerId fromNode:node];

}
}

- (void) runAnimationsForSequenceId:(int)seqId tweenDuration:(float) tweenDuration
{
NSAssert(seqId != -1, @"Sequence id %d couldn't be found",seqId);
[self stopRunningAnimation];

for (NSValue* nodePtr in nodeSequences)
{
CCNode* node = [nodePtr pointerValue];

NSDictionary* seqs = [nodeSequences objectForKey:nodePtr];
NSDictionary* seqNodeProps = [seqs objectForKey:[NSNumber numberWithInt:seqId]];

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