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feat: allow specifying auto_start as a CLO #4

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This is specifically for the use-case of wanting to have auto_start enabled without being able to edit qw.rc due to it being a submodule.

This also adds tile_skip_title = true which is just a small QOL thing when running qw with tiles. It doesn't affect console or anything else, it just skips a "Loading complete, press any key to start" message.

This is specifically for the use-case of wanting to have auto_start
enabled without being able to edit qw.rc due to it being a submodule.

This also adds tile_skip_title = true which is just a small QOL thing
when running qw with tiles. It doesn't affect console or anything else,
it just skips a "Loading complete, press any key to start" message.
perryprog added a commit to perryprog/crawl that referenced this pull request Feb 21, 2022
This commit soft-depends on:
- crawl/qw#2 for Depths being four levels deep
- crawl/qw#3 for armour switching behavior with the slot rename
- crawl/qw#4 for automatic ("streamlined") starting

This commit depends on crawl/qw#2 for Depths being four levels deep,
soft-depends on crawl/qw#3 for proper armour switching behavior due to
the slot rename, as well as crawl/qw#4 for automatic starting.
perryprog added a commit to perryprog/crawl that referenced this pull request Feb 21, 2022
This commit soft-depends on:
- crawl/qw#2 for Depths being four levels deep
- crawl/qw#3 for armour switching behavior with the slot rename
- crawl/qw#4 for automatic ("streamlined") starting

This commit depends on crawl/qw#2 for Depths being four levels deep,
soft-depends on crawl/qw#3 for proper armour switching behavior due to
the slot rename, as well as crawl/qw#4 for automatic starting.
perryprog added a commit to perryprog/crawl that referenced this pull request Feb 21, 2022
This commit soft-depends on:
- crawl/qw#2 for Depths being four levels deep
- crawl/qw#3 for armour switching behavior with the slot rename
- crawl/qw#4 for automatic ("streamlined") starting
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