🚧 Project is a
Work In Progress
thing.
d3rty/json is a robust Go library for parsing JSON data from third-party sources you can’t fully control or trust. It’s built to handle real-world, unpredictable JSON — whether you're dealing with schema flakiness like stringified integers, inconsistent key naming (camelCase vs. snake_keys), or even quirks introduced by AI-generated data. With a forgiving approach to unmarshalling, d3rty/json ensures your application continues to work reliably while still capturing as much meaningful data as possible.
-
Flexible Unmarshalling: Attempts standard decoding first and then gracefully falls back to a more flexible decoding when encountering schema variations.
-
Custom Data Types: Provides custom types (such as
Number
,String
,Bool
,Array
, andObject
) that are designed to interpret JSON values even when they deviate from the standard. -
Seamless Integration: Designed to work as a drop-in replacement for the standard library’s
json.Unmarshal
,json.NewDecoder
allowing you to easily switch without rewriting your models. -
Error & Warning Reporting: Incorporates a system of result colors (🟢 Green, 🟡 Yellow, 🔴 Red) to signal the quality of the unmarshalling process—whether it was clean, achieved through forgiving conversions, or partially lossy.
After go get github.com/d3rty/json
you can simply import the package into your code:
import "github.com/d3rty/json"
package main
import (
"fmt"
"log"
dirty "github.com/d3rty/json"
)
// Event is a classical "clean" model.
// Types are strict.
type Event struct {
dirty.Enabled // Enables dirty unmarshalling.
Name string `json:"name"`
// These fields will be rewritten in dirty schema.
// In case if they were dirty-read (stringified integers, etc) - they are still valid. (Yellow Mode)
ID int `json:"id"`
IsActive bool `json:"is_active"` // this will be read as is_active/IsActive/is-active, etc
// MustBool won't be rewritten in dirty schema. So this field MUST be bool or ignored (Red Mode).
MustBool bool `json:"must_bool"`
}
// Dirty method links the clean model to its dirty variant.
func (e *Event) Dirty() any {
// Both inline or defined type work here.
return &struct {
ID dirty.Number `json:"id"`
IsActive dirty.Bool `json:"is_active"`
}{}
}
func main() {
// No data loss, we forgave all the mistakes:
data := []byte(`{"id": "123", "name": "Sample Event", "IsActive": "on", "must_bool": true}`)
var event Event
if err := dirty.Unmarshal(data, &event); err != nil {
log.Fatalf("error unmarshalling: %v", err)
}
// We successfully marshalled, fixing all the mistakes that we forgave (Yellow mode):
fmt.Println(event.ID) // 123
fmt.Println(event.IsActive) // true
fmt.Println(event.MustBool) // true
// Unparsable value on strict (clean) field:
// We couldn't fix all the mistakes, so we lost the data (Red mode):
data = []byte(`{"id": "123", "name": "Sample Event", "IsActive": "on", "must_bool": "true"}`)
event = Event{}
if err := dirty.Unmarshal(data, &event); err != nil {
log.Fatalf("error unmarshalling: %v", err)
}
fmt.Println(event.ID) // 123
fmt.Println(event.IsActive) // true
fmt.Println(event.MustBool) // false (Because it's not declared in dirty scheme)
}