-
Notifications
You must be signed in to change notification settings - Fork 186
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
## scenario_58_race.lua: Added sound selection configuration. Switch to using the place station utility. Update to newer goods processing in comms. Add translation information around goods names. Name the zones around waypoints to facilitate color changing. Change default ship names to match what will be used in MAGFest 2025. Add a GM button to reset and randomize the player ship control codes. Simplify discovery of upgrade stations by curtailing the stellar cartography information. Add more enemy stations as potential sources of reputation points and mini-missions. Simplify presentation of upgrade information in comms. Add ad hoc missions for players to get goods for upgrades. Add station service information to status report in comms. Switch from double dot concatenation to string.format. Better sorting to determine race standing. Flexible presentation of race start time rather than assuming it's always 10 minutes. Add countdown and start sounds. Add detail to context tags for race start messages. Add context tags for race position names. ## place_station_scenario_utility.lua: Include more details in diagnostic print line. Add stations Carradine, Grup and Grap which are used in Fermi 500. Spell Ganalda correctly. ## sound files - sa_58_beep.ogg: played 3 times prior to race start. - sa_58_start.ogg: colossus start sound used for MAGFest 2025. - sa_58_goBeep.ogg: other start sound more consistent with other beep sounds. Co-authored-by: Xansta <>
- Loading branch information
Showing
5 changed files
with
975 additions
and
784 deletions.
There are no files selected for viewing
Binary file not shown.
Binary file not shown.
Binary file not shown.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Oops, something went wrong.